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/* -*- Mode: c++ -*- */
/***************************************************************************
* humanizerframecontent.h
*
* Fri Mar 24 21:49:58 CET 2017
* Copyright 2017 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include "knob.h"
#include "labeledcontrol.h"
#include "layout.h"
#include "widget.h"
struct Settings;
class SettingsNotifier;
namespace GUI
{
class HumanizerframeContent
: public Widget
{
public:
HumanizerframeContent(Widget* parent,
Settings& settings,
SettingsNotifier& settings_notifier);
private:
static float constexpr stddev_factor = 4.5f;
static float constexpr f_distance_factor = 4.f;
static float constexpr f_recent_factor = 1.f;
static float constexpr f_random_factor = .5f;
void attackValueChanged(float value);
void falloffValueChanged(float value);
void stddevKnobValueChanged(float value);
void fDistanceKnobValueChanged(float value);
void fRecentKnobValueChanged(float value);
void fRandomKnobValueChanged(float value);
void stddevSettingsValueChanged(float value);
void fDistanceSettingsValueChanged(float value);
void fRecentSettingsValueChanged(float value);
void fRandomSettingsValueChanged(float value);
GridLayout layout{this, 3, 2};
LabeledControl attack{this, "Attack"}; // drummer strength
LabeledControl falloff{this, "Release"}; // regain
LabeledControl stddev{this, "StdDev"};
LabeledControl f_distance{this, "fDistance"};
LabeledControl f_recent{this, "fRecent"};
LabeledControl f_random{this, "fRandom"};
Knob attack_knob{&attack};
Knob falloff_knob{&falloff};
Knob stddev_knob{&stddev};
Knob f_distance_knob{&f_distance};
Knob f_recent_knob{&f_recent};
Knob f_random_knob{&f_random};
Settings& settings;
SettingsNotifier& settings_notifier;
};
} // GUI::
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