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/* -*- Mode: c++ -*- */
/***************************************************************************
* humanizerframecontent.h
*
* Fri Mar 24 21:49:58 CET 2017
* Copyright 2017 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include "knob.h"
#include "label.h"
#include "widget.h"
namespace GUI
{
// TODO move this to an own file?
class LabeledControl : public Widget
{
public:
LabeledControl(Widget* parent, const std::string& name) : Widget(parent)
{
layout.setResizeChildren(false);
layout.setHAlignment(HAlignment::center);
caption.setText(name);
caption.resize(100, 20);
caption.setAlignment(TextAlignment::center);
layout.addItem(&caption);
}
void setControl(Widget* control)
{
layout.addItem(control);
}
VBoxLayout layout{this};
Label caption{this};
};
class HumanizerframeContent : public Widget
{
public:
HumanizerframeContent(Widget* parent);
private:
HBoxLayout layout{this};
LabeledControl attack{this, "Attack"};
LabeledControl falloff{this, "Release"};
Knob attackKnob{&attack};
Knob falloffKnob{&falloff};
};
} // GUI::
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