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/* -*- Mode: c++ -*- */
/***************************************************************************
* humanizerframecontent.cc
*
* Fri Mar 24 21:49:58 CET 2017
* Copyright 2017 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "humanizerframecontent.h"
#include <settings.h>
#include "painter.h"
namespace GUI
{
HumanizerframeContent::HumanizerframeContent(Widget* parent,
Settings& settings,
SettingsNotifier& settings_notifier)
: Widget(parent)
, settings(settings)
, settings_notifier(settings_notifier)
{
layout.setResizeChildren(false);
attack.resize(80, 80);
attack_knob.resize(30, 30);
attack_knob.showValue(false);
attack_knob.setDefaultValue(Settings::velocity_modifier_weight_default);
attack.setControl(&attack_knob);
layout.addItem(&attack);
falloff.resize(80, 80);
falloff_knob.resize(30, 30);
falloff_knob.showValue(false);
falloff_knob.setDefaultValue(Settings::velocity_modifier_falloff_default);
falloff.setControl(&falloff_knob);
layout.addItem(&falloff);
stddev.resize(80, 80);
stddev_knob.resize(30, 30);
stddev_knob.showValue(false);
stddev_knob.setDefaultValue(stddevSettingsToKnob(Settings::velocity_stddev_default));
stddev.setControl(&stddev_knob);
layout.addItem(&stddev);
layout.setPosition(&attack, GridLayout::GridRange{0, 1, 0, 1});
layout.setPosition(&falloff, GridLayout::GridRange{1, 2, 0, 1});
layout.setPosition(&stddev, GridLayout::GridRange{2, 3, 0, 1});
CONNECT(this, settings_notifier.velocity_modifier_weight,
&attack_knob, &Knob::setValue);
CONNECT(this, settings_notifier.velocity_modifier_falloff,
&falloff_knob, &Knob::setValue);
CONNECT(this, settings_notifier.velocity_stddev,
this, &HumanizerframeContent::stddevSettingsValueChanged);
CONNECT(&attack_knob, valueChangedNotifier,
this, &HumanizerframeContent::attackValueChanged);
CONNECT(&falloff_knob, valueChangedNotifier,
this, &HumanizerframeContent::falloffValueChanged);
CONNECT(&stddev_knob, valueChangedNotifier,
this, &HumanizerframeContent::stddevKnobValueChanged);
}
float HumanizerframeContent::stddevSettingsToKnob(float value) const
{
return value / 4.5f;
}
float HumanizerframeContent::stddevKnobToSettings(float value) const
{
return value * 4.5f;
}
void HumanizerframeContent::attackValueChanged(float value)
{
settings.velocity_modifier_weight.store(value);
}
void HumanizerframeContent::falloffValueChanged(float value)
{
settings.velocity_modifier_falloff.store(value);
}
void HumanizerframeContent::stddevKnobValueChanged(float value)
{
auto settings_value = stddevKnobToSettings(value);
settings.velocity_stddev.store(settings_value);
}
void HumanizerframeContent::stddevSettingsValueChanged(float value)
{
auto knob_value = stddevSettingsToKnob(value);
stddev_knob.setValue(knob_value);
}
} // GUI::
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