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/* -*- Mode: c++ -*- */
/***************************************************************************
* humaniservisualiser.cc
*
* Fri Jun 15 19:09:18 CEST 2018
* Copyright 2018 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "humaniservisualiser.h"
#include "painter.h"
#include <notifier.h>
#include <settings.h>
#include <iostream>
HumaniserVisualiser::HumaniserVisualiser(GUI::Widget* parent,
SettingsNotifier& settings_notifier)
: GUI::Widget(parent)
, settings_notifier(settings_notifier)
{
CONNECT(this, settings_notifier.latency_current,
this, &HumaniserVisualiser::latencyOffsetChanged);
CONNECT(this, settings_notifier.velocity_modifier_current,
this, &HumaniserVisualiser::velocityOffsetChanged);
CONNECT(this, settings_notifier.latency_stddev,
this, &HumaniserVisualiser::latencyStddevChanged);
CONNECT(this, settings_notifier.latency_laid_back,
this, &HumaniserVisualiser::latencyLaidbackChanged);
CONNECT(this, settings_notifier.velocity_stddev,
this, &HumaniserVisualiser::velocityStddevChanged);
}
void HumaniserVisualiser::repaintEvent(GUI::RepaintEvent *repaintEvent)
{
GUI::Painter p(*this);
// Background
p.setColour(GUI::Colour(0, 0, 1));
p.drawFilledRectangle(0, 0, width(), height());
int x = latency_offset / 2000.0 * width() / 2 + width() / 2;
int y = velocity_offset * height();
int w = latency_stddev / 10;
int h = velocity_stddev * 20;
// Stddev squares
float v = w;
while(v > 1)
{
float a = 1.0f - v / (float)w;
a = a * a * a;
p.setColour(GUI::Colour(1.0f, 0.0f, 1.0f, a));
p.drawFilledRectangle(x - v / 2, 0,
x + v / 2 + 1, height());
v -= 1.0f;
}
v = h;
while(v > 1)
{
float a = 1.0f - v / (float)h;
a = a * a * a;
p.setColour(GUI::Colour(1.0f, 0.0f, 1.0f, a));
p.drawFilledRectangle(0, y - v / 2,
width(), y + v / 2 + 1);
v -= 1.0f;
}
// Lines
p.setColour(GUI::Colour(0, 1, 1));
p.drawLine(0, y, width(), y);
p.drawLine(x, 0, x, height());
}
void HumaniserVisualiser::latencyOffsetChanged(int offset)
{
latency_offset = offset;
redraw();
}
void HumaniserVisualiser::velocityOffsetChanged(float offset)
{
std::cout << "velocity_offset: " << offset << std::endl;
velocity_offset = -1.0f * offset + 1.0f;
redraw();
}
void HumaniserVisualiser::latencyStddevChanged(float stddev)
{
latency_stddev = stddev;
redraw();
}
void HumaniserVisualiser::latencyLaidbackChanged(int laidback)
{
this->laidback = laidback;
redraw();
}
void HumaniserVisualiser::velocityStddevChanged(float stddev)
{
std::cout << "velocity_stddev: " << stddev << std::endl;
velocity_stddev = stddev;
redraw();
}
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