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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* colour.h
*
* Fri Oct 14 09:38:28 CEST 2011
* Copyright 2011 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <cstdint>
namespace GUI
{
class Colour {
public:
Colour();
Colour(float grey, float alpha = 1.0f);
Colour(float red, float green, float blue, float alpha = 1.0f);
Colour(std::uint8_t r, std::uint8_t g, std::uint8_t b, std::uint8_t a);
Colour(Colour&& other);
Colour(const Colour& other);
~Colour();
Colour& operator=(const Colour& other);
Colour& operator=(Colour&& other);
inline float red() const { return data[0]; }
inline float green() const { return data[1]; }
inline float blue() const { return data[2]; }
inline float alpha() const { return data[3]; }
private:
float *data{nullptr};
};
} // GUI::
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