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#include "colour.h"
#include "globalcontext.h"
Colour::Colour()
{
red = blue = green = alpha = 1.0;
}
Colour::Colour(float grey, float a)
{
red = green = blue = grey;
alpha = a;
}
Colour::Colour(float r, float g, float b, float a)
{
red = r;
green = g;
blue = b;
alpha = a;
}
#ifdef X11
int Colour::getColour(GlobalContext *gctx)
{
XColor col;
Colormap colormap = DefaultColormap(gctx->display, 0);
col.red = 65535 * red;
col.green = 65535 * green;
col.blue = 65535 * blue;
col.flags = DoRed | DoGreen | DoBlue;
XAllocColor(gctx->display, colormap, &col);
return col.pixel;
}
#endif
#ifdef TEST_COLOUR
#include "test.h"
TEST_BEGIN;
TEST_END;
#endif
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