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#include "colour.h"
#include <cstring>
namespace GUI {
Colour::Colour()
{
data = new float[4];
data[0] = data[1] = data[2] = data[3] = 1.0f;
}
Colour::Colour(float grey, float a)
{
data = new float[4];
data[0] = data[1] = data[2] = grey;
data[3] = a;
}
Colour::Colour(float r, float g, float b, float a)
{
data = new float[4];
data[0] = r;
data[1] = g;
data[2] = b;
data[3] = a;
}
Colour::Colour(Colour&& other)
{
if(data)
{
delete[] data;
}
data = other.data;
other.data = nullptr;
}
Colour::Colour(const Colour& other)
{
if(data)
{
delete[] data;
}
data = new float[4];
std::memcpy(data, other.data, 4 * sizeof(float));
}
Colour::~Colour()
{
if(data)
{
delete[] data;
}
}
Colour& Colour::operator=(const Colour& other)
{
std::memcpy(data, other.data, 4 * sizeof(float));
return *this;
}
Colour& Colour::operator=(Colour&& other)
{
if(data)
{
delete[] data;
}
data = other.data;
other.data = nullptr;
return *this;
}
}
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