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#include "colour.h"
#include <cstring>
namespace GUI
{
Colour::Colour()
{
}
Colour::Colour(float grey, float a)
: pixel({{(std::uint8_t)(grey * 255),
(std::uint8_t)(grey * 255),
(std::uint8_t)(grey * 255),
(std::uint8_t)(a * 255)}})
{
}
Colour::Colour(float r, float g, float b, float a)
: pixel({{(std::uint8_t)(r * 255),
(std::uint8_t)(g * 255),
(std::uint8_t)(b * 255),
(std::uint8_t)(a * 255)}})
{
}
Colour::Colour(std::uint8_t r, std::uint8_t g, std::uint8_t b, std::uint8_t a)
: pixel({{r, g, b, a}})
{
}
Colour::Colour(const Colour& other)
: pixel(other.pixel)
{
}
Colour& Colour::operator=(const Colour& other)
{
pixel = other.pixel;
return *this;
}
bool Colour::operator==(const Colour& other) const
{
return pixel[0] == other.pixel[0] &&
pixel[1] == other.pixel[1] &&
pixel[2] == other.pixel[2];
}
bool Colour::operator!=(const Colour& other) const
{
return !(*this == other);
}
}
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