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#pragma once
#include <notifier.h>
#include "widget.h"
#include "texture.h"
namespace GUI {
class CheckBox : public Widget {
public:
CheckBox(Widget *parent);
virtual ~CheckBox() = default;
void setText(std::string text);
bool isFocusable() override { return true; }
bool catchMouse() override { return true; }
bool checked();
void setChecked(bool checked);
Notifier<bool> stateChangedNotifier;
protected:
virtual void repaintEvent(RepaintEvent* repaintEvent) override;
virtual void buttonEvent(ButtonEvent* buttonEvent) override;
virtual void keyEvent(KeyEvent* keyEvent) override;
virtual void mouseLeaveEvent() override;
virtual void mouseEnterEvent() override;
private:
void internalSetChecked(bool checked);
Texture bg_on;
Texture bg_off;
Texture knob;
bool state{false};
bool middle{false};
bool buttonDown{false};
bool inCheckbox{false};
std::string _text;
};
}
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