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#include "checkbox.h"
#include "painter.h"
#include <stdio.h>
GUI::CheckBox::CheckBox(Widget *parent)
: GUI::Widget(parent)
{
state = false;
handler = NULL;
}
void GUI::CheckBox::buttonEvent(ButtonEvent *e)
{
if(e->direction == -1) {
state = !state;
repaintEvent(NULL);
if(handler) handler(ptr);
}
}
void GUI::CheckBox::registerClickHandler(void (*handler)(void *), void *ptr)
{
this->handler = handler;
this->ptr = ptr;
}
void GUI::CheckBox::repaintEvent(GUI::RepaintEvent *e)
{
Painter p(this);
float alpha = 0.8;
p.setColour(Colour(0.5, alpha));
p.drawFilledRectangle(0,0,width()-1,height()-1);
p.setColour(Colour(0.1, alpha));
p.drawRectangle(0,0,width()-1,height()-1);
if(state) {
p.setColour(Colour(0.8, alpha));
p.drawLine(0,0,width()-1,height()-1);
p.drawLine(0,width()-1,height()-1,0);
}
p.setColour(Colour(0.3, alpha));
p.drawPoint(0,height()-1);
p.drawPoint(width()-1,0);
}
bool GUI::CheckBox::checked()
{
return state;
}
void GUI::CheckBox::setChecked(bool c)
{
state = c;
repaintEvent(NULL);
}
#ifdef TEST_CHECKBOX
#include "test.h"
TEST_BEGIN;
TEST_END;
#endif
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