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/* -*- Mode: c++ -*- */
/***************************************************************************
* button_base.cc
*
* Sat Apr 15 21:45:30 CEST 2017
* Copyright 2017 André Nusser
* andre.nusser@googlemail.com
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "button_base.h"
namespace GUI {
ButtonBase::ButtonBase(Widget *parent)
: Widget(parent)
, draw_state(State::Up)
, button_state(State::Up)
{
}
ButtonBase::~ButtonBase()
{
}
void ButtonBase::buttonEvent(ButtonEvent* buttonEvent)
{
// Ignore everything except left clicks.
if(buttonEvent->button != MouseButton::left)
{
return;
}
if(buttonEvent->direction == Direction::down)
{
draw_state = State::Down;
button_state = State::Down;
in_button = true;
redraw();
}
if(buttonEvent->direction == Direction::up)
{
draw_state = State::Up;
button_state = State::Up;
redraw();
if(in_button)
{
clicked();
clickNotifier();
}
}
}
void ButtonBase::setText(const std::string& text)
{
this->text = text;
redraw();
}
void ButtonBase::mouseLeaveEvent()
{
in_button = false;
if(button_state == State::Down)
{
draw_state = State::Up;
redraw();
}
}
void ButtonBase::mouseEnterEvent()
{
in_button = true;
if(button_state == State::Down)
{
draw_state = State::Down;
redraw();
}
}
} // GUI::
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