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#pragma once
#include <string>
#include "widget.h"
#include "painter.h"
#include "notifier.h"
#include "font.h"
namespace GUI {
class Button : public Widget {
public:
Button(Widget *parent);
~Button();
bool isFocusable() override { return true; }
bool catchMouse() override { return true; }
void setText(const std::string& text);
Notifier<> clickNotifier;
protected:
virtual void clicked() {}
virtual void repaintEvent(RepaintEvent* e) override;
virtual void buttonEvent(ButtonEvent* e) override;
virtual void mouseLeaveEvent() override;
virtual void mouseEnterEvent() override;
private:
bool in_button;
Painter::Box box_up;
Painter::Box box_down;
typedef enum {
up,
down
} state_t;
std::string text;
Font font{":fontemboss.png"};
state_t draw_state;
state_t button_state;
};
}
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