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#include "button.h"
#include "painter.h"
#include <stdio.h>
Button::Button(GlobalContext *gctx, Widget *parent)
: Widget(gctx, parent)
{
state = up;
}
void Button::button(ButtonEvent *e)
{
if(e->direction == 1) {
state = down;
repaint(NULL);
}
if(e->direction == -1) {
state = up;
repaint(NULL);
clicked();
}
}
void Button::repaint(RepaintEvent *e)
{
Painter p(gctx, wctx);
p.setColour(Colour(0.5));
p.drawFilledRectangle(1,1,width()-1,height()-1);
p.setColour(Colour(0.1));
p.drawRectangle(0,0,width()-1,height()-1);
p.setColour(Colour(0.8));
if(state == up) {
p.drawLine(1,1,1,height());
p.drawLine(1,1,width(),1);
}
if(state == down) {
p.drawLine(width()-2,0, width()-2,height()-2);
p.drawLine(width()-2,height()-2,0, height()-2);
}
p.setColour(Colour(0.9));
p.drawText(width()/2-(text.length()*3)+(state==up?0:1),
height()/2+4+(state==up?0:1), text);
}
void Button::setText(std::string text)
{
this->text = text;
}
#ifdef TEST_BUTTON
#include "test.h"
TEST_BEGIN;
TEST_END;
#endif
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