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#include "button.h"
#include "painter.h"
#include <hugin.hpp>
#include <stdio.h>
namespace GUI
{
Button::Button(Widget* parent)
: ButtonBase(parent)
{
}
Button::~Button()
{
}
void Button::repaintEvent(RepaintEvent* repaintEvent)
{
Painter p(*this);
p.clear();
int padTop = 3;
int padLeft = 0;
int padTextTop = 3;
int w = width();
int h = height();
if(w == 0 || h == 0)
{
return;
}
if (enabled) {
switch(draw_state)
{
case State::Up:
box_up.setSize(w - padLeft, h - padTop);
p.drawImage(padLeft, padTop, box_up);
break;
case State::Down:
box_down.setSize(w - padLeft, h - padTop);
p.drawImage(padLeft, padTop, box_down);
break;
}
}
else {
box_grey.setSize(w - padLeft, h - padTop);
p.drawImage(padLeft, padTop, box_grey);
p.setColour(Colour(0.55));
}
auto x = padLeft + (width() - font.textWidth(text)) / 2;
auto y = padTop + padTextTop + font.textHeight(text);
p.drawText(x, y, font, text, enabled);
}
}
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