1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* drumgizmo_lv2.h
*
* Wed Mar 2 17:31:31 CET 2016
* Copyright 2016 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <memory>
#ifdef LV2
#include <pluginlv2.h>
#endif
#ifdef VST
#include <pluginvst.h>
#endif
#include <drumgizmo.h>
#include <audioinputenginemidi.h>
#include <audiooutputengine.h>
#include <mainwindow.h>
#include <texturedbox.h>
#include <imagecache.h>
#include <image.h>
class DrumGizmoPlugin
#ifdef LV2
: public PluginLV2
#endif
#ifdef VST
: public PluginVST
#endif
{
public:
#ifdef VST
DrumGizmoPlugin(audioMasterCallback audioMaster);
#else
DrumGizmoPlugin();
#endif
void onFramesizeChange(size_t framesize) override;
void onSamplerateChange(float samplerate) override;
void onActiveChange(bool active) override;
std::string onStateSave() override;
void onStateRestore(const std::string& config) override;
size_t getNumberOfMidiInputs() override;
size_t getNumberOfMidiOutputs() override;
size_t getNumberOfAudioInputs() override;
size_t getNumberOfAudioOutputs() override;
// Functions used to set VST plugin information
std::string getId() override;
std::string getEffectName() override;
std::string getVendorString() override;
std::string getProductString() override;
PluginCategory getPluginCategory() override;
void process(size_t pos,
const std::vector<MidiEvent>& input_events,
std::vector<MidiEvent>& output_events,
const std::vector<const float*>& input_samples,
const std::vector<float*>& output_samples,
size_t count) override;
//
// Inline GUI
//
bool hasInlineGUI() override;
void onInlineRedraw(std::size_t width,
std::size_t max_height,
InlineDrawContext& context) override;
//
// GUI
//
bool hasGUI() override;
void* createWindow(void *parent) override;
void onDestroyWindow() override;
void onShowWindow() override;
void onHideWindow() override;
void onIdle() override;
void closeWindow() override;
private:
class Input
: public AudioInputEngineMidi
{
public:
Input(DrumGizmoPlugin& plugin);
bool init(const Instruments& instruments) override;
void setParm(const std::string& parm, const std::string& value) override;
bool start() override;
void stop() override;
void pre() override;
void run(size_t pos, size_t len, std::vector<event_t>& events) override;
void post() override;
bool isFreewheeling() const override;
protected:
DrumGizmoPlugin& plugin;
const Instruments* instruments{nullptr};
};
class Output
: public AudioOutputEngine
{
public:
Output(DrumGizmoPlugin& plugin);
bool init(const Channels& channels) override;
void setParm(const std::string& parm, const std::string& value) override;
bool start() override;
void stop() override;
void pre(size_t nsamples) override;
void run(int ch, sample_t *samples, size_t nsamples) override;
void post(size_t nsamples) override;
sample_t *getBuffer(int ch) const override;
size_t getBufferSize() const override;
bool isFreewheeling() const override;
protected:
DrumGizmoPlugin& plugin;
};
class ConfigStringIO
{
public:
ConfigStringIO(Settings& settings);
std::string get();
bool set(std::string config_string);
private:
Settings& settings;
};
Input input{*this};
const std::vector<MidiEvent>* input_events{nullptr};
Output output{*this};
const std::vector<float*>* output_samples{nullptr};
Settings settings;
ConfigStringIO config_string_io;
SettingsGetter settingsGetter{settings};
GUI::ImageCache imageCache;
GUI::TexturedBox box{imageCache, ":resources/progress.png",
0, 0, // atlas offset (x, y)
6, 1, 6, // dx1, dx2, dx3
11, 0, 0}; // dy1, dy2, dy3
GUI::TexturedBox bar_red{imageCache, ":resources/progress.png",
13, 0, // atlas offset (x, y)
2, 1, 2, // dx1, dx2, dx3
11, 0, 0}; // dy1, dy2, dy3
GUI::TexturedBox bar_green{imageCache, ":resources/progress.png",
18, 0, // atlas offset (x, y)
2, 1, 2, // dx1, dx2, dx3
11, 0, 0}; // dy1, dy2, dy3
GUI::TexturedBox bar_blue{imageCache, ":resources/progress.png",
23, 0, // atlas offset (x, y)
2, 1, 2, // dx1, dx2, dx3
11, 0, 0}; // dy1, dy2, dy3
std::shared_ptr<GUI::MainWindow> plugin_gui;
std::shared_ptr<DrumGizmo> drumgizmo;
std::uint32_t inlineDisplayBuffer[1024*1024];
GUI::Image inline_display_image{":resources/logo.png"};
bool inline_image_first_draw{true};
static constexpr std::size_t width{750};
static constexpr std::size_t height{400};
};
|