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#pragma once
#include <vector>
#include <string>
#include <set>
#include <jack/jack.h>
#include <audiotypes.h>
class JackClient;
class JackProcess
{
public:
virtual ~JackProcess();
virtual void process(jack_nframes_t num_frames) = 0;
};
struct JackPort
{
JackPort(JackClient& client, const std::string& name, const char* type,
JackPortFlags flags);
~JackPort();
jack_client_t* const client;
jack_port_t* const port;
};
class JackClient
{
friend struct JackPort;
public:
JackClient();
~JackClient();
void add(JackProcess& process);
void remove(JackProcess& process);
void activate();
std::size_t getBufferSize() const;
std::size_t getSampleRate() const;
private:
jack_client_t* client;
std::set<JackProcess*> processes;
bool is_active;
int process(jack_nframes_t num_frames);
static int wrapJackProcess(jack_nframes_t nframes, void* arg);
};
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