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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* enginefactory.cc
*
* Mi 20. Jan 10:46:07 CET 2016
* Copyright 2016 Christian Glöckner
* cgloeckner@freenet.de
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include <iostream>
#include "enginefactory.h"
EngineFactory::EngineFactory()
: input{}
, output{}
#ifdef USE_JACK
, jack{nullptr}
#endif
{
// list available input engines
#ifdef HAVE_INPUT_DUMMY
input.push_back("inputdummy");
#endif
#ifdef HAVE_INPUT_MIDIFILE
input.push_back("midifile");
#endif
// list available output engines
#ifdef HAVE_OUTPUT_DUMMY
output.push_back("outputdummy");
#endif
#ifdef HAVE_OUTPUT_WAVFILE
output.push_back("wavfile");
#endif
#ifdef HAVE_OUTPUT_ALSA
output.push_back("alsa");
#endif
#ifdef HAVE_OUTPUT_JACKAUDIO
output.push_back("jackaudio");
#endif
}
#ifdef USE_JACK
void EngineFactory::prepareJack() {
if (jack == nullptr) {
jack = std::make_unique<JackClient>();
}
}
#endif
std::list<std::string> const & EngineFactory::getInputEngines() const {
return input;
}
std::list<std::string> const & EngineFactory::getOutputEngines() const {
return output;
}
std::unique_ptr<AudioInputEngine> EngineFactory::createInput(std::string const & name) {
#ifdef HAVE_INPUT_DUMMY
if (name == "dummy") {
return std::make_unique<DummyInputEngine>();
}
#endif
#ifdef HAVE_INPUT_MIDIFILE
if (name == "midifile") {
return std::make_unique<MidifileInputEngine>();
}
#endif
// todo: add more engines
std::cerr << "[EngineFactory] Unsupported input engine '" << name << "'\n";
return nullptr;
}
std::unique_ptr<AudioOutputEngine> EngineFactory::createOutput(std::string const & name) {
#ifdef HAVE_OUTPUT_DUMMY
if (name == "dummy") {
return std::make_unique<DummyOutputEngine>();
}
#endif
#ifdef HAVE_OUTPUT_WAVFILE
if (name == "wavfile") {
return std::make_unique<WavfileOutputEngine>();
}
#endif
#ifdef HAVE_OUTPUT_ALSA
if (name == "alsa") {
return std::make_unique<AlsaOutputEngine>();
}
#endif
#ifdef HAVE_OUTPUT_JACKAUDIO
if (name == "jackaudio") {
prepareJack();
return std::make_unique<JackaudioOutputEngine>(*jack);
}
#endif
// todo: add more engines
std::cerr << "[EngineFactory] Unsupported output engine '" << name << "'\n";
return nullptr;
}
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