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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* tabbutton.h
*
* Thu Nov 24 18:52:26 CET 2016
* Copyright 2016 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <notifier.h>
#include "button_base.h"
#include "font.h"
#include "texturedbox.h"
namespace dggui
{
class ScrollEvent;
using TabID = int;
class TabButton
: public ButtonBase
{
public:
TabButton(Widget* parent, Widget* tab_widget);
virtual ~TabButton();
Widget* getTabWidget();
std::size_t getMinimalWidth() const;
std::size_t getMinimalHeight() const;
void setActive(bool active);
TabID getID() const;
Notifier<Widget*> switchTabNotifier;
Notifier<float> scrollNotifier; // float delta
protected:
// From Widget:
virtual void repaintEvent(RepaintEvent* e) override;
virtual void scrollEvent(ScrollEvent* scroll_event) override;
private:
TabID tab_id;
void clickHandler();
Widget* tab_widget;
bool active{false};
TexturedBox tab_active{getImageCache(), ":resources/tab.png",
0, 0, // atlas offset (x, y)
5, 1, 5, // dx1, dx2, dx3
5, 13, 1}; // dy1, dy2, dy3
TexturedBox tab_passive{getImageCache(), ":resources/tab.png",
11, 0, // atlas offset (x, y)
5, 1, 5, // dx1, dx2, dx3
5, 13, 1}; // dy1, dy2, dy3
Font font{":resources/fontemboss.png"};
};
} // dggui::
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