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#pragma once
#include "texture.h"
#include "toggle.h"
namespace dggui
{
class PowerButton : public Toggle
{
public:
PowerButton(Widget* parent);
virtual ~PowerButton() = default;
void setEnabled(bool enabled);
protected:
virtual void repaintEvent(RepaintEvent* repaintEvent) override;
bool enabled = true;
private:
Texture on{getImageCache(), ":resources/bypass_button.png", 32, 0, 16, 16};
Texture on_clicked{getImageCache(), ":resources/bypass_button.png", 48, 0, 16, 16};
Texture off{getImageCache(), ":resources/bypass_button.png", 0, 0, 16, 16};
Texture off_clicked{getImageCache(), ":resources/bypass_button.png", 16, 0, 16, 16};
Texture disabled{getImageCache(), ":resources/bypass_button.png", 64, 0, 16, 16};
Texture disabled_clicked{getImageCache(), ":resources/bypass_button.png", 80, 0, 16, 16};
};
}
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