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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* nativewindow_cocoa.h
*
* Sun Dec 4 15:55:14 CET 2016
* Copyright 2016 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#pragma once
#include <memory>
#include "nativewindow.h"
namespace dggui
{
class Window;
class NativeWindowCocoa
: public NativeWindow
{
public:
NativeWindowCocoa(void* native_window, Window& window);
~NativeWindowCocoa();
// From NativeWindow:
void setFixedSize(std::size_t width, std::size_t height) override;
void setAlwaysOnTop(bool always_on_top) override;
void resize(std::size_t width, std::size_t height) override;
std::pair<std::size_t, std::size_t> getSize() const override;
bool isHiDPI() override;
void move(int x, int y) override;
std::pair<int, int> getPosition() const override;
void show() override;
void hide() override;
bool visible() const override;
void setCaption(const std::string &caption) override;
void redraw(const Rect& dirty_rect) override;
void grabMouse(bool grab) override;
EventQueue getEvents() override;
void* getNativeWindowHandle() const override;
Point translateToScreen(const Point& point) override;
// Expose friend members of Window to ObjC++ implementation.
class Window& getWindow();
class PixelBuffer& getWindowPixbuf();
void resized();
void pushBackEvent(std::shared_ptr<Event> event);
private:
void updateLayerOffset();
Window& window;
std::unique_ptr<struct priv> priv;
EventQueue event_queue;
void* native_window{nullptr};
bool first{true};
float scale{1.0};
};
} // dggui::
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