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#include "player.h"
#include <math.h>
#define BUFSZ 1024 * 2
Player::Player()
{
playing = false;
peak = 0;
pos = 0;
gain_scalar = 1.0;
pcm_data = NULL;
pcm_size = 0;
connect(&report_timer, SIGNAL(timeout()), this, SLOT(reportTimeout()));
report_timer.start(50);
start();
}
Player::~Player()
{
running = false;
wait();
}
void Player::run()
{
ao_initialize();
ao_sample_format sf;
memset(&sf, 0, sizeof(sf));
sf.bits = 16;
sf.rate = 44100;
sf.channels = 1;
sf.byte_format = AO_FMT_NATIVE;
dev = ao_open_live(ao_default_driver_id(), &sf, 0);
running = true;
short s[BUFSZ];
while(running) {
if(playing) {
for(size_t i = 0; i < BUFSZ; i++) {
double sample = 0.0;
if(i + pos < pcm_size) {
sample = pcm_data[pos + i] * gain_scalar;
} else {
playing = false;
}
if(abs(sample) > peak) peak = abs(sample);
s[i] = sample * SHRT_MAX;
}
ao_play(dev, (char*)s, BUFSZ * sizeof(short));
pos += BUFSZ;
} else {
msleep(22);
}
}
ao_close(dev);
ao_shutdown();
}
void Player::setGainScalar(double g)
{
gain_scalar = g;
}
void Player::setGainDB(double gain_db)
{
setGainScalar(pow(10, gain_db/ 20.0));
}
void Player::reportTimeout()
{
emit peakUpdate(peak);
emit peakUpdateDB(20 * log10(peak));
peak = 0.0;
emit positionUpdate(pos);
peak = 0.0;
}
void Player::setPcmData(float *data, size_t size)
{
pcm_data = data;
pcm_size = size;
}
void Player::setPosition(size_t position)
{
pos = position;
}
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