/************************************************************************ * * In-process UI extension for LV2 * * Copyright (C) 2006-2008 Lars Luthman * * Based on lv2.h, which was * * Copyright (C) 2000-2002 Richard W.E. Furse, Paul Barton-Davis, * Stefan Westerfeld * Copyright (C) 2006 Steve Harris, Dave Robillard. * * This header is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2.1 of the License, * or (at your option) any later version. * * This header is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 * USA. * ***********************************************************************/ /** @file This extension defines an interface that can be used in LV2 plugins and hosts to create UIs for plugins. The UIs are plugins that reside in shared object files in an LV2 bundle and are referenced in the RDF data using the triples (Turtle shown)
    
    @@prefix uiext:  .
        uiext:ui      .
        a            uiext:GtkUI .
      uiext:binary  .
where is the URI of the plugin, is the URI of the plugin UI and is the relative URI to the shared object file. While it is possible to have the plugin UI and the plugin in the same shared object file it is probably a good idea to keep them separate so that hosts that don't want UIs don't have to load the UI code. A UI MUST specify its class in the RDF data, in this case uiext:GtkUI. The class defines what type the UI is, e.g. what graphics toolkit it uses. There are no UI classes defined in this extension, those are specified separately (and anyone can define their own). (Note: the prefix above is used throughout this file for the same URI) It's entirely possible to have multiple UIs for the same plugin, or to have the UI for a plugin in a different bundle from the actual plugin - this way people other than the plugin author can write plugin UIs independently without editing the original plugin bundle. Note that the process that loads the shared object file containing the UI code and the process that loads the shared object file containing the actual plugin implementation does not have to be the same. There are many valid reasons for having the plugin and the UI in different processes, or even on different machines. This means that you can _not_ use singletons and global variables and expect them to refer to the same objects in the UI and the actual plugin. The function callback interface defined in this header is all you can expect to work. Since the LV2 specification itself allows for extensions that may add new types of data and configuration parameters that plugin authors may want to control with a UI, this extension allows for meta-extensions that can extend the interface between the UI and the host. These extensions mirror the extensions used for plugins - there are required and optional "features" that you declare in the RDF data for the UI as
    
     uiext:requiredFeature  .
     uiext:optionalFeature  .
These predicates have the same semantics as lv2:requiredFeature and lv2:optionalFeature - if a UI is declaring a feature as required, the host is NOT allowed to load it unless it supports that feature, and if it does support a feature (required or optional) it MUST pass that feature's URI and any additional data (specified by the meta-extension that defines the feature) in a LV2_Feature struct (as defined in lv2.h) to the UI's instantiate() function. These features may be used to specify how to pass data between the UI and the plugin port buffers - see LV2UI_Write_Function for details. There are four features defined in this extension that hosts may want to implement:
    uiext:makeResident
If this feature is required by a UI the host MUST NEVER unload the shared library containing the UI implementation during the lifetime of the host process (e.g. never calling dlclose() on Linux). This feature may be needed by e.g. a Gtk UI that registers its own Glib types using g_type_register_static() - if it gets unloaded and then loaded again the type registration will break, since there is no way to unregister the types when the library is unloaded. The data pointer in the LV2_Feature for this feature should always be set to NULL.
    uiext:makeSONameResident
This feature is ELF specific - it should only be used by UIs that use the ELF file format for the UI shared object files (e.g. on Linux). If it is required by an UI the UI should also list a number of SO names (shared object names) for libraries that the UI shared object depends on and that may not be unloaded during the lifetime of the host process, using the predicate @c uiext:residentSONames, like this:
     uiext:residentSONames "libgtkmm-2.4.so.1", "libfoo.so.0"
The host MUST then make sure that the shared libraries with the given ELF SO names are not unloaded when the plugin UI is, but stay loaded during the entire lifetime of the host process. On Linux this can be accomplished by calling dlopen() on the shared library file with that SO name and never calling a matching dlclose(). However, if a plugin UI requires the @c uiext:makeSONameResident feature, it MUST ALWAYS be safe for the host to just never unload the shared object containing the UI implementation, i.e. act as if the UI required the @c uiext:makeResident feature instead. Thus the host only needs to find the shared library files corresponding to the given SO names if it wants to save RAM by unloading the UI shared object file when it is no longer needed. The data pointer for the LV2_Feature for this feature should always be set to NULL.
    uiext:noUserResize
If an UI requires this feature it indicates that it does not make sense to let the user resize the main widget, and the host should prevent that. This feature may not make sense for all UI types. The data pointer for the LV2_Feature for this feature should always be set to NULL.
    uiext:fixedSize
If an UI requires this feature it indicates the same thing as uiext:noUserResize, and additionally it means that the UI will not resize the main widget on its own - it will always remain the same size (e.g. a pixmap based GUI). This feature may not make sense for all UI types. The data pointer for the LV2_Feature for this feature should always be set to NULL. UIs written to this specification do not need to be threadsafe - the functions defined below may only be called in the same thread as the UI main loop is running in. Note that this UI extension is NOT a lv2:Feature. There is no way for a plugin to know whether the host that loads it supports UIs or not, and the plugin must ALWAYS work without the UI (although it may be rather useless unless it has been configured using the UI in a previous session). A UI does not have to be a graphical widget, it could just as well be a server listening for OSC input or an interface to some sort of hardware device, depending on the RDF class of the UI. */ #ifndef LV2_UI_H #define LV2_UI_H #include #define LV2_UI_URI "http://lv2plug.in/ns/extensions/ui" #ifdef __cplusplus extern "C" { #endif /** A pointer to some widget or other type of UI handle. The actual type is defined by the type URI of the UI. All the functionality provided by this extension is toolkit independent, the host only needs to pass the necessary callbacks and display the widget, if possible. Plugins may have several UIs, in various toolkits. */ typedef void* LV2UI_Widget; /** This handle indicates a particular instance of a UI. It is valid to compare this to NULL (0 for C++) but otherwise the host MUST not attempt to interpret it. The UI plugin may use it to reference internal instance data. */ typedef void* LV2UI_Handle; /** This handle indicates a particular plugin instance, provided by the host. It is valid to compare this to NULL (0 for C++) but otherwise the UI plugin MUST not attempt to interpret it. The host may use it to reference internal plugin instance data. */ typedef void* LV2UI_Controller; /** This is the type of the host-provided function that the UI can use to send data to a plugin's input ports. The @c buffer parameter must point to a block of data, @c buffer_size bytes large. The contents of this buffer and what the host should do with it depends on the value of the @c format parameter. The @c format parameter should either be 0 or a numeric ID for a "Transfer mechanism". Transfer mechanisms are Features and may be defined in meta-extensions. They specify how to translate the data buffers passed to this function to input data for the plugin ports. If a UI wishes to write data to an input port, it must list a transfer mechanism Feature for that port's class as an optional or required feature (depending on whether the UI will work without being able to write to that port or not). The only exception is when the UI wants to write single float values to input ports of the class lv2:ControlPort, in which case @c buffer_size should always be 4, the buffer should always contain a single IEEE-754 float, and @c format should be 0. The numeric IDs for the transfer mechanisms are provided by a URI-to-integer mapping function provided by the host, using the URI Map feature with the map URI "http://lv2plug.in/ns/extensions/ui". Thus a UI that requires transfer mechanism features also requires the URI Map feature, but this is implicit - the UI does not have to list the URI map feature as a required or optional feature in it's RDF data. An UI MUST NOT pass a @c format parameter value (except 0) that has not been returned by the host-provided URI mapping function for a host-supported transfer mechanism feature URI. The UI MUST NOT try to write to a port for which there is no specified transfer mechanism, or to an output port. The UI is responsible for allocating the buffer and deallocating it after the call. */ typedef void (*LV2UI_Write_Function)(LV2UI_Controller controller, uint32_t port_index, uint32_t buffer_size, uint32_t format, const void* buffer); /** This struct contains the implementation of an UI. A pointer to an object of this type is returned by the lv2ui_descriptor() function. */ typedef struct _LV2UI_Descriptor { /** The URI for this UI (not for the plugin it controls). */ const char* URI; /** Create a new UI object and return a handle to it. This function works similarly to the instantiate() member in LV2_Descriptor. @param descriptor The descriptor for the UI that you want to instantiate. @param plugin_uri The URI of the plugin that this UI will control. @param bundle_path The path to the bundle containing the RDF data file that references this shared object file, including the trailing '/'. @param write_function A function provided by the host that the UI can use to send data to the plugin's input ports. @param controller A handle for the plugin instance that should be passed as the first parameter of @c write_function. @param widget A pointer to an LV2UI_Widget. The UI will write a widget pointer to this location (what type of widget depends on the RDF class of the UI) that will be the main UI widget. @param features An array of LV2_Feature pointers. The host must pass all feature URIs that it and the UI supports and any additional data, just like in the LV2 plugin instantiate() function. Note that UI features and plugin features are NOT necessarily the same, they just share the same data structure - this will probably not be the same array as the one the plugin host passes to a plugin. */ LV2UI_Handle (*instantiate)(const struct _LV2UI_Descriptor* descriptor, const char* plugin_uri, const char* bundle_path, LV2UI_Write_Function write_function, LV2UI_Controller controller, LV2UI_Widget* widget, const LV2_Feature* const* features); /** Destroy the UI object and the associated widget. The host must not try to access the widget after calling this function. */ void (*cleanup)(LV2UI_Handle ui); /** Tell the UI that something interesting has happened at a plugin port. What is interesting and how it is written to the buffer passed to this function is defined by the @c format parameter, which has the same meaning as in LV2UI_Write_Function. The only exception is ports of the class lv2:ControlPort, for which this function should be called when the port value changes (it does not have to be called for every single change if the host's UI thread has problems keeping up with the thread the plugin is running in), @c buffer_size should be 4 and the buffer should contain a single IEEE-754 float. In this case the @c format parameter should be 0. By default, the host should only call this function for input ports of the lv2:ControlPort class. However, the default setting can be modified by using the following URIs in the UI's RDF data:
      uiext:portNotification
      uiext:noPortNotification
      uiext:plugin
      uiext:portIndex
      
For example, if you want the UI with uri for the plugin with URI to get notified when the value of the output control port with index 4 changes, you would use the following in the RDF for your UI:
       uiext:portNotification [ uiext:plugin  ;
                                                      uiext:portIndex 4 ] .
      
and similarly with uiext:noPortNotification if you wanted to prevent notifications for a port for which it would be on by default otherwise. The UI is not allowed to request notifications for ports of types for which no transfer mechanism is specified, if it does it should be considered broken and the host should not load it. The @c buffer is only valid during the time of this function call, so if the UI wants to keep it for later use it has to copy the contents to an internal buffer. This member may be set to NULL if the UI is not interested in any port events. */ void (*port_event)(LV2UI_Handle ui, uint32_t port_index, uint32_t buffer_size, uint32_t format, const void* buffer); /** Returns a data structure associated with an extension URI, for example a struct containing additional function pointers. Avoid returning function pointers directly since standard C++ has no valid way of casting a void* to a function pointer. This member may be set to NULL if the UI is not interested in supporting any extensions. This is similar to the extension_data() member in LV2_Descriptor. */ const void* (*extension_data)(const char* uri); } LV2UI_Descriptor; /** A plugin UI programmer must include a function called "lv2ui_descriptor" with the following function prototype within the shared object file. This function will have C-style linkage (if you are using C++ this is taken care of by the 'extern "C"' clause at the top of the file). This function will be accessed by the UI host using the @c dlsym() function and called to get a LV2UI_UIDescriptor for the wanted plugin. Just like lv2_descriptor(), this function takes an index parameter. The index should only be used for enumeration and not as any sort of ID number - the host should just iterate from 0 and upwards until the function returns NULL or a descriptor with an URI matching the one the host is looking for. */ const LV2UI_Descriptor* lv2ui_descriptor(uint32_t index); /** This is the type of the lv2ui_descriptor() function. */ typedef const LV2UI_Descriptor* (*LV2UI_DescriptorFunction)(uint32_t index); #ifdef __cplusplus } #endif #endif