Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-29 | Split UI code into application/plugin UI and UI library. | Bent Bisballe Nyeng | |
2020-03-07 | Use vector for PixelBuffer memory allocation. Use optimized render routines ↵ | Bent Bisballe Nyeng | |
in some more painter algorithms. Fix capitalization of Canvas::getPixelBuffer method. | |||
2020-03-07 | Move pixel buffer render code from Window to PixelBuffer for easier ↵ | Bent Bisballe Nyeng | |
testing/benchmarking. | |||
2020-03-07 | Benchmark test alpha vs. no-alpha with both partial inner and edge alpha and ↵ | Bent Bisballe Nyeng | |
stretched vs. no stretched. | |||
2020-03-07 | Add UI benchmark test. | Bent Bisballe Nyeng | |