Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-29 | Split UI code into application/plugin UI and UI library. | Bent Bisballe Nyeng | |
2020-03-07 | Use vector for PixelBuffer memory allocation. Use optimized render routines ↵ | Bent Bisballe Nyeng | |
in some more painter algorithms. Fix capitalization of Canvas::getPixelBuffer method. | |||
2017-02-12 | Refactor/introduce widget and windiow redraw/dirty mechanism to eradicate ↵ | Bent Bisballe Nyeng | |
unnecessary rendering passes during event handling. | |||
2016-12-06 | Make destructors virtual as appropriate. | Bent Bisballe Nyeng | |
2016-09-04 | Add Canvas base class for the Painter to draw on. This is done in ↵ | Bent Bisballe Nyeng | |
preparation for a new Painter unittest. |