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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * framewidgettest.cc
+ *
+ * Sat Feb 11 23:36:04 CET 2017
+ * Copyright 2017 André Nusser
+ * andre.nusser@googlemail.com
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#include <iostream>
+
+#include <platform.h>
+
+#if DG_PLATFORM == DG_PLATFORM_WINDOWS
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#endif
+#include <unistd.h>
+
+#include <button.h>
+#include <checkbox.h>
+#include <frame.h>
+#include <hugin.hpp>
+#include <label.h>
+#include <layout.h>
+#include <window.h>
+#include <painter.h>
+
+// TODO: fix segfault on close
+
+class Widget1 : public GUI::Widget
+{
+public:
+ Widget1(GUI::Widget* parent) : GUI::Widget(parent)
+ {
+ layout.setResizeChildren(true);
+ layout.setHAlignment(GUI::HAlignment::center);
+
+ label1.setText("Label1");
+ label1.setAlignment(GUI::TextAlignment::left);
+ layout.addItem(&label1);
+
+ label2.setText("Label2");
+ label2.setAlignment(GUI::TextAlignment::center);
+ layout.addItem(&label2);
+
+ label3.setText("Label3");
+ label3.setAlignment(GUI::TextAlignment::right);
+ layout.addItem(&label3);
+ }
+
+private:
+ GUI::VBoxLayout layout{this};
+ GUI::Label label1{this};
+ GUI::Label label2{this};
+ GUI::Label label3{this};
+};
+
+class Widget2 : public GUI::Widget
+{
+public:
+ Widget2(GUI::Widget* parent) : GUI::Widget(parent)
+ {
+ layout.setSpacing(10);
+ layout.setResizeChildren(true);
+ layout.setVAlignment(GUI::VAlignment::top);
+
+ label1.setText("Label1");
+ label1.setAlignment(GUI::TextAlignment::right);
+ layout.addItem(&label1);
+
+ label2.setText("Label2");
+ label2.setAlignment(GUI::TextAlignment::left);
+ layout.addItem(&label2);
+
+ layout.addItem(&checkbox);
+ }
+
+private:
+ GUI::HBoxLayout layout{this};
+ GUI::Label label1{this};
+ GUI::Label label2{this};
+ GUI::CheckBox checkbox{this};
+};
+
+class TestWindow : public GUI::Window
+{
+public:
+ TestWindow() : GUI::Window(nullptr)
+ {
+ setCaption("FrameWidgetTest Window");
+ CONNECT(eventHandler(), closeNotifier, this,
+ &TestWindow::closeEventHandler);
+ CONNECT(this, sizeChangeNotifier, this, &TestWindow::sizeChanged);
+
+ layout.setSpacing(10);
+ layout.setResizeChildren(true);
+ layout.setHAlignment(GUI::HAlignment::center);
+
+ layout.addItem(&frame1);
+ layout.addItem(&frame2);
+ layout.addItem(&frame3);
+ layout.addItem(&frame4);
+
+ frame1.setTitle("Frame 1 Title");
+ frame2.setTitle("Frame 2 Title");
+ frame3.setTitle("Frame 3 Title");
+ frame4.setTitle("Frame 4 Title");
+
+ frame1.setContent(&w1_1);
+ frame2.setContent(&w1_2);
+ frame3.setContent(&w2_1);
+ frame4.setContent(&w2_2);
+ }
+
+ void sizeChanged(std::size_t width, std::size_t height)
+ {
+ // TODO: Do we have to do anything here?
+ }
+
+ void closeEventHandler()
+ {
+ closing = true;
+ }
+
+ bool processEvents()
+ {
+ eventHandler()->processEvents();
+ return !closing;
+ }
+
+ void repaintEvent(GUI::RepaintEvent* repaintEvent) override
+ {
+ GUI::Painter painter(*this);
+ painter.setColour(GUI::Colour(0.85));
+ painter.drawFilledRectangle(0, 0, width() - 1, height() - 1);
+ }
+
+private:
+ bool closing{false};
+
+ GUI::VBoxLayout layout{this};
+
+ GUI::FrameWidget frame1{this, true};
+ GUI::FrameWidget frame2{this, false};
+ GUI::FrameWidget frame3{this, true};
+ GUI::FrameWidget frame4{this, false};
+
+ Widget1 w1_1{this};
+ Widget1 w1_2{this};
+
+ Widget2 w2_1{this};
+ Widget2 w2_2{this};
+};
+
+int main()
+{
+ INFO(example, "We are up and running");
+
+ TestWindow test_window;
+ test_window.show();
+ test_window.resize(300, 300);
+
+ while(test_window.processEvents())
+ {
+#ifdef WIN32
+ SleepEx(50, FALSE);
+#else
+ usleep(50000);
+#endif
+ }
+
+ return 0;
+}