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-rw-r--r--src/drumgizmo.cc2
-rw-r--r--src/drumkitloader.cc37
-rw-r--r--src/drumkitloader.h14
3 files changed, 28 insertions, 25 deletions
diff --git a/src/drumgizmo.cc b/src/drumgizmo.cc
index 03b17bf..6c639b8 100644
--- a/src/drumgizmo.cc
+++ b/src/drumgizmo.cc
@@ -62,10 +62,12 @@ DrumGizmo::DrumGizmo(Settings& settings,
{
audioCache.init(10000); // start thread
events.reserve(1000);
+ loader.init();
}
DrumGizmo::~DrumGizmo()
{
+ loader.deinit();
audioCache.deinit(); // stop thread
}
diff --git a/src/drumkitloader.cc b/src/drumkitloader.cc
index 814a98d..94daf79 100644
--- a/src/drumkitloader.cc
+++ b/src/drumkitloader.cc
@@ -45,21 +45,34 @@ DrumKitLoader::DrumKitLoader(Settings& settings, DrumKit& kit,
, resamplers(resamplers)
, rand(rand)
{
- run();
- run_semaphore.wait(); // Wait for the thread to actually start.
}
DrumKitLoader::~DrumKitLoader()
{
- DEBUG(loader, "~DrumKitLoader() pre\n");
+ assert(!running);
+}
+void DrumKitLoader::init()
+{
+ run();
+ run_semaphore.wait(); // Wait for the thread to actually start.
+}
+
+void DrumKitLoader::deinit()
+{
if(running)
{
framesize_semaphore.post();
- stop();
- }
- DEBUG(loader, "~DrumKitLoader() post\n");
+ {
+ std::lock_guard<std::mutex> guard(mutex);
+ load_queue.clear();
+ }
+
+ running = false;
+ semaphore.post();
+ wait_stop();
+ }
}
bool DrumKitLoader::loadkit(const std::string& file)
@@ -140,18 +153,6 @@ void DrumKitLoader::loadKit(DrumKit *kit)
semaphore.post(); // Start loader loop.
}
-void DrumKitLoader::stop()
-{
- {
- std::lock_guard<std::mutex> guard(mutex);
- load_queue.clear();
- }
-
- running = false;
- semaphore.post();
- wait_stop();
-}
-
void DrumKitLoader::skip()
{
std::lock_guard<std::mutex> guard(mutex);
diff --git a/src/drumkitloader.h b/src/drumkitloader.h
index cca11af..9608e14 100644
--- a/src/drumkitloader.h
+++ b/src/drumkitloader.h
@@ -49,15 +49,18 @@ class DrumKitLoader
: public Thread
{
public:
- //! The constrcutor starts the loader thread.
DrumKitLoader(Settings& settings, DrumKit& kit, AudioInputEngine& ie,
Resamplers& resamplers, Random& rand);
- //! The destructor signals the thread to stop and waits to merge before
- //! returning (ie. deleting the object will garantuee that the thread has
- //! been stopped).
~DrumKitLoader();
+ //! Starts the loader thread.
+ void init();
+
+ //! Signal the loader thread to stop and waits for the threads to merge
+ //! before returning.
+ void deinit();
+
bool loadkit(const std::string& file);
//! Signal the loader to start loading all audio files contained in the kit.
@@ -65,9 +68,6 @@ public:
//! scheduled.
void loadKit(DrumKit *kit);
- //! Signal the loader to stop and wait until it has.
- void stop();
-
//! Skip all queued AudioFiles.
void skip();