diff options
Diffstat (limited to 'src/drumkitloader.cc')
-rw-r--r-- | src/drumkitloader.cc | 208 |
1 files changed, 76 insertions, 132 deletions
diff --git a/src/drumkitloader.cc b/src/drumkitloader.cc index a7a8989..69f656b 100644 --- a/src/drumkitloader.cc +++ b/src/drumkitloader.cc @@ -31,185 +31,129 @@ #include "drumkitparser.h" #include "drumgizmo.h" -DrumKitLoader::DrumKitLoader(DrumGizmo *dg) +DrumKitLoader::DrumKitLoader() + : semaphore("drumkitloader") { - drumgizmo = dg; - is_done = false; - quitit = false; - skipit = false; + running = true; + run(); } DrumKitLoader::~DrumKitLoader() { - if(!quitit) { + if(running) { stop(); } } void DrumKitLoader::stop() { - quitit = true; + { + MutexAutolock l(mutex); + load_queue.clear(); + } + + running = false; semaphore.post(); wait_stop(); } void DrumKitLoader::skip() { - skipit = true; - semaphore.post(); - skip_semaphore.wait(); + MutexAutolock l(mutex); + load_queue.clear(); } bool DrumKitLoader::isDone() { - bool done; - - mutex.lock(); - done = is_done; - mutex.unlock(); - - return done; + MutexAutolock l(mutex); + return load_queue.size() == 0; } void DrumKitLoader::loadKit(DrumKit *kit) { - this->kit = kit; - - mutex.lock(); - is_done = false; - mutex.unlock(); - - semaphore.post(); -} + MutexAutolock l(mutex); -void DrumKitLoader::prepare(AudioFile* af) -{ - DEBUG(loader, "Preparing audiofile %p (%d in queue)\n", - af, load_queue.size()); - mutex.lock(); - af->ref_count++; - load_queue.push_back(af); -// if(ref_count.find(af) == ref_count.end()) { -// ref_count[af]++; -// } -// else { -// ref_count[af] = 0; -// } - mutex.unlock(); - semaphore.post(); -} + DEBUG(loader, "Create AudioFile queue from DrumKit\n"); -void DrumKitLoader::reset(AudioFile* af) -{ - mutex.lock(); - af->ref_count--; - reset_queue.push_back(af); - mutex.unlock(); - semaphore.post(); -} + total_num_audiofiles = 0;// For UI Progress Messages -void DrumKitLoader::thread_main() -{ - while(1) { - DEBUG(loader, "before sem\n"); + { // Count total number of files that need loading: + Instruments::iterator i = kit->instruments.begin(); + while(i != kit->instruments.end()) { + Instrument *instr = *i; + total_num_audiofiles += instr->audiofiles.size(); + i++; + } + } - semaphore.wait(); + { // Now actually queue them for loading: + Instruments::iterator i = kit->instruments.begin(); + while(i != kit->instruments.end()) { + Instrument *instr = *i; + + std::vector<AudioFile*>::iterator af = instr->audiofiles.begin(); + while(af != instr->audiofiles.end()) { + AudioFile *audiofile = *af; + load_queue.push_back(audiofile); + af++; + } + + i++; + } + } - DEBUG(loader, "after sem\n"); - fflush(stdout); + loaded = 0; // For UI Progress Messages + DEBUG(loader, "Queued %d (size: %d) AudioFiles for loading.\n", + total_num_audiofiles, load_queue.size()); - if(quitit) return; + semaphore.post(); // Start loader loop. +} - if(skipit) { - skip_semaphore.post(); - skipit = false; - continue; +void DrumKitLoader::thread_main() +{ + while(running) { + size_t size; + { + MutexAutolock l(mutex); + size = load_queue.size(); } - if(!load_queue.empty()) { - DEBUG(loader, "Loading remaining of audio file\n"); - AudioFile* af = load_queue.front(); - mutex.lock(); - load_queue.pop_front(); - mutex.unlock(); - af->loadNext(); - } - else if(!reset_queue.empty()) { - AudioFile* af = reset_queue.front(); - mutex.lock(); - if(af->ref_count <= 0) { - af->reset(); - af->ref_count = 0; - } - reset_queue.pop_front(); - mutex.unlock(); + // Only sleep if queue is empty. + if(size == 0) { + //DEBUG(loader, "Wait for sem"); + semaphore.wait(); + //DEBUG(loader, "Sem enter"); } - else { // Initialize drum kit - DEBUG(loader, "Initializing drum kit\n"); - unsigned int count = 0; - - if(kit && !kit->isValid()) goto finish; - { // Count total number of files that need loading: - Instruments::iterator i = kit->instruments.begin(); - while(i != kit->instruments.end()) { - Instrument *instr = *i; - if(instr && !instr->isValid()) goto finish; + AudioFile *audiofile = NULL; - count += instr->audiofiles.size(); - i++; - } - } - - { // Now actually load them: - unsigned int loaded = 0; - Instruments::iterator i = kit->instruments.begin(); - while(i != kit->instruments.end()) { - Instrument *instr = *i; - - if(instr && !instr->isValid()) goto finish; + { + MutexAutolock l(mutex); + if(load_queue.size() == 0) continue; + audiofile = load_queue.front(); + load_queue.pop_front(); + } - std::vector<AudioFile*>::iterator a = instr->audiofiles.begin(); - while(a != instr->audiofiles.end()) { #if 0 #ifdef WIN32 - SleepEx(5000, FALSE); + SleepEx(5000, FALSE); #else - usleep(5000); + usleep(5000); #endif/*WIN32*/ #endif - AudioFile *af = *a; - - if(af && !af->isValid()) goto finish; - - af->load(); - - loaded++; - - LoadStatusMessage *ls = new LoadStatusMessage(); - ls->number_of_files = count; - ls->numer_of_files_loaded = loaded; - ls->current_file = af->filename; - msghandler.sendMessage(MSGRCV_UI, ls); - - a++; - - if(skipit) goto finish; - } - - i++; - } - } - mutex.lock(); - is_done = true; - mutex.unlock(); + audiofile->load(); + loaded++; - finish: - continue; - } + LoadStatusMessage *ls = new LoadStatusMessage(); + ls->number_of_files = total_num_audiofiles; + ls->numer_of_files_loaded = loaded; + ls->current_file = audiofile->filename; + msghandler.sendMessage(MSGRCV_UI, ls); } + + DEBUG(loader, "Loader thread finished."); } #ifdef TEST_DRUMKITLOADER |