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Diffstat (limited to 'pugl/.svn/pristine/91/9136d3af8d5acc64a38a6f7a6c5385bb371da642.svn-base')
-rw-r--r-- | pugl/.svn/pristine/91/9136d3af8d5acc64a38a6f7a6c5385bb371da642.svn-base | 357 |
1 files changed, 0 insertions, 357 deletions
diff --git a/pugl/.svn/pristine/91/9136d3af8d5acc64a38a6f7a6c5385bb371da642.svn-base b/pugl/.svn/pristine/91/9136d3af8d5acc64a38a6f7a6c5385bb371da642.svn-base deleted file mode 100644 index 2a6a59f..0000000 --- a/pugl/.svn/pristine/91/9136d3af8d5acc64a38a6f7a6c5385bb371da642.svn-base +++ /dev/null @@ -1,357 +0,0 @@ -/* - Copyright 2012 David Robillard <http://drobilla.net> - - Permission to use, copy, modify, and/or distribute this software for any - purpose with or without fee is hereby granted, provided that the above - copyright notice and this permission notice appear in all copies. - - THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES - WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF - MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR - ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES - WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN - ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF - OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. -*/ - -/** - @file pugl.h API for Pugl, a minimal portable API for OpenGL. -*/ - -#ifndef PUGL_H_INCLUDED -#define PUGL_H_INCLUDED - -#include <stdint.h> - -/* - This API is pure portable C and contains no platform specific elements, or - even a GL dependency. However, unfortunately GL includes vary across - platforms so they are included here to allow for pure portable programs. -*/ -#ifdef __APPLE__ -# include "OpenGL/gl.h" -#else -# ifdef _WIN32 -# include <windows.h> /* Broken Windows GL headers require this */ -# endif -# include "GL/gl.h" -#endif - -#ifdef PUGL_SHARED -# ifdef _WIN32 -# define PUGL_LIB_IMPORT __declspec(dllimport) -# define PUGL_LIB_EXPORT __declspec(dllexport) -# else -# define PUGL_LIB_IMPORT __attribute__((visibility("default"))) -# define PUGL_LIB_EXPORT __attribute__((visibility("default"))) -# endif -# ifdef PUGL_INTERNAL -# define PUGL_API PUGL_LIB_EXPORT -# else -# define PUGL_API PUGL_LIB_IMPORT -# endif -#else -# define PUGL_API -#endif - -#ifdef __cplusplus -extern "C" { -#else -# include <stdbool.h> -#endif - -/** - @defgroup pugl Pugl - A minimal portable API for OpenGL. - @{ -*/ - -/** - An OpenGL view. -*/ -typedef struct PuglViewImpl PuglView; - -/** - A native window handle. - - On X11, this is a Window. - On OSX, this is an NSView*. - On Windows, this is a HWND. -*/ -typedef intptr_t PuglNativeWindow; - -/** - Return status code. -*/ -typedef enum { - PUGL_SUCCESS = 0 -} PuglStatus; - -/** - Convenience symbols for ASCII control characters. -*/ -typedef enum { - PUGL_CHAR_BACKSPACE = 0x08, - PUGL_CHAR_ESCAPE = 0x1B, - PUGL_CHAR_DELETE = 0x7F -} PuglChar; - -/** - Special (non-Unicode) keyboard keys. -*/ -typedef enum { - PUGL_KEY_F1 = 1, - PUGL_KEY_F2, - PUGL_KEY_F3, - PUGL_KEY_F4, - PUGL_KEY_F5, - PUGL_KEY_F6, - PUGL_KEY_F7, - PUGL_KEY_F8, - PUGL_KEY_F9, - PUGL_KEY_F10, - PUGL_KEY_F11, - PUGL_KEY_F12, - PUGL_KEY_LEFT, - PUGL_KEY_UP, - PUGL_KEY_RIGHT, - PUGL_KEY_DOWN, - PUGL_KEY_PAGE_UP, - PUGL_KEY_PAGE_DOWN, - PUGL_KEY_HOME, - PUGL_KEY_END, - PUGL_KEY_INSERT, - PUGL_KEY_SHIFT, - PUGL_KEY_CTRL, - PUGL_KEY_ALT, - PUGL_KEY_SUPER -} PuglKey; - -/** - Keyboard modifier flags. -*/ -typedef enum { - PUGL_MOD_SHIFT = 1, /**< Shift key */ - PUGL_MOD_CTRL = 1 << 1, /**< Control key */ - PUGL_MOD_ALT = 1 << 2, /**< Alt/Option key */ - PUGL_MOD_SUPER = 1 << 3 /**< Mod4/Command/Windows key */ -} PuglMod; - -/** - Handle for opaque user data. -*/ -typedef void* PuglHandle; - -/** - A function called when the window is closed. -*/ -typedef void (*PuglCloseFunc)(PuglView* view); - -/** - A function called to draw the view contents with OpenGL. -*/ -typedef void (*PuglDisplayFunc)(PuglView* view); - -/** - A function called when a key is pressed or released. - @param view The view the event occured in. - @param press True if the key was pressed, false if released. - @param key Unicode point of the key pressed. -*/ -typedef void (*PuglKeyboardFunc)(PuglView* view, bool press, uint32_t key); - -/** - A function called when the pointer moves. - @param view The view the event occured in. - @param x The window-relative x coordinate of the pointer. - @param y The window-relative y coordinate of the pointer. -*/ -typedef void (*PuglMotionFunc)(PuglView* view, int x, int y); - -/** - A function called when a mouse button is pressed or released. - @param view The view the event occured in. - @param button The button number (1 = left, 2 = middle, 3 = right). - @param press True if the key was pressed, false if released. - @param x The window-relative x coordinate of the pointer. - @param y The window-relative y coordinate of the pointer. -*/ -typedef void (*PuglMouseFunc)( - PuglView* view, int button, bool press, int x, int y); - -/** - A function called when the view is resized. - @param view The view being resized. - @param width The new view width. - @param height The new view height. -*/ -typedef void (*PuglReshapeFunc)(PuglView* view, int width, int height); - -/** - A function called on scrolling (e.g. mouse wheel or track pad). - - The distances used here are in "lines", a single tick of a clicking mouse - wheel. For example, @p dy = 1.0 scrolls 1 line up. Some systems and - devices support finer resolution and/or higher values for fast scrolls, - so programs should handle any value gracefully. - - @param view The view being scrolled. - @param dx The scroll x distance. - @param dx The scroll y distance. -*/ -typedef void (*PuglScrollFunc)(PuglView* view, - int x, - int y, - float dx, - float dy); - -/** - A function called when a special key is pressed or released. - - This callback allows the use of keys that do not have unicode points. - - @param view The view the event occured in. - @param press True if the key was pressed, false if released. - @param key The key pressed. -*/ -typedef void (*PuglSpecialFunc)(PuglView* view, bool press, PuglKey key); - -/** - Create a new GL window. - @param parent Parent window, or 0 for top level. - @param title Window title, or NULL. - @param width Window width in pixels. - @param height Window height in pixels. - @param resizable Whether window should be user resizable. - @param visible Whether window should be initially visible. -*/ -PUGL_API PuglView* -puglCreate(PuglNativeWindow parent, - const char* title, - int width, - int height, - bool resizable, - bool visible); - -/** - Set the handle to be passed to all callbacks. - - This is generally a pointer to a struct which contains all necessary state. - Everything needed in callbacks should be here, not in static variables. - - Note the lack of this facility makes GLUT unsuitable for plugins or - non-trivial programs; this mistake is largely why Pugl exists. -*/ -PUGL_API void -puglSetHandle(PuglView* view, PuglHandle handle); - -/** - Get the handle to be passed to all callbacks. -*/ -PUGL_API PuglHandle -puglGetHandle(PuglView* view); - -/** - Return the timestamp (if any) of the currently-processing event. -*/ -PUGL_API uint32_t -puglGetEventTimestamp(PuglView* view); - -/** - Get the currently active modifiers (PuglMod flags). - - This should only be called from an event handler. -*/ -PUGL_API int -puglGetModifiers(PuglView* view); - -/** - Ignore synthetic repeated key events. -*/ -PUGL_API void -puglIgnoreKeyRepeat(PuglView* view, bool ignore); - -/** - Set the function to call when the window is closed. -*/ -PUGL_API void -puglSetCloseFunc(PuglView* view, PuglCloseFunc closeFunc); - -/** - Set the display function which should draw the UI using GL. -*/ -PUGL_API void -puglSetDisplayFunc(PuglView* view, PuglDisplayFunc displayFunc); - -/** - Set the function to call on keyboard events. -*/ -PUGL_API void -puglSetKeyboardFunc(PuglView* view, PuglKeyboardFunc keyboardFunc); - -/** - Set the function to call on mouse motion. -*/ -PUGL_API void -puglSetMotionFunc(PuglView* view, PuglMotionFunc motionFunc); - -/** - Set the function to call on mouse button events. -*/ -PUGL_API void -puglSetMouseFunc(PuglView* view, PuglMouseFunc mouseFunc); - -/** - Set the function to call on scroll events. -*/ -PUGL_API void -puglSetScrollFunc(PuglView* view, PuglScrollFunc scrollFunc); - -/** - Set the function to call on special events. -*/ -PUGL_API void -puglSetSpecialFunc(PuglView* view, PuglSpecialFunc specialFunc); - -/** - Set the function to call when the window size changes. -*/ -PUGL_API void -puglSetReshapeFunc(PuglView* view, PuglReshapeFunc reshapeFunc); - -/** - Return the native window handle. -*/ -PUGL_API PuglNativeWindow -puglGetNativeWindow(PuglView* view); - -/** - Process all pending window events. - - This handles input events as well as rendering, so it should be called - regularly and rapidly enough to keep the UI responsive. -*/ -PUGL_API PuglStatus -puglProcessEvents(PuglView* view); - -/** - Request a redisplay on the next call to puglProcessEvents(). -*/ -PUGL_API void -puglPostRedisplay(PuglView* view); - -/** - Destroy a GL window. -*/ -PUGL_API void -puglDestroy(PuglView* view); - -/** - @} -*/ - -#ifdef __cplusplus -} /* extern "C" */ -#endif - -#endif /* PUGL_H_INCLUDED */ |