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-/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
-/***************************************************************************
- * layout.h
- *
- * Sat Mar 21 15:12:36 CET 2015
- * Copyright 2015 Bent Bisballe Nyeng
- * deva@aasimon.org
- ****************************************************************************/
-
-/*
- * This file is part of DrumGizmo.
- *
- * DrumGizmo is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * DrumGizmo is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with DrumGizmo; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
- */
-#pragma once
-
-#include <cstdlib>
-#include <list>
-#include <unordered_map>
-
-#include <notifier.h>
-
-namespace GUI
-{
-
-class Layout;
-
-class LayoutItem
-{
-public:
- LayoutItem();
- virtual ~LayoutItem();
-
- void setLayoutParent(Layout* parent);
-
- virtual void resize(std::size_t width, std::size_t height) = 0;
- virtual void move(int x, int y) = 0;
- virtual int x() const = 0;
- virtual int y() const = 0;
- virtual std::size_t width() const = 0;
- virtual std::size_t height() const = 0;
-
-private:
- Layout* parent;
-};
-
-//! \brief Abtract Layout class.
-class Layout : public Listener
-{
-public:
- Layout(LayoutItem* parent);
- virtual ~Layout()
- {
- }
-
- virtual void addItem(LayoutItem* item);
- virtual void removeItem(LayoutItem* item);
-
- //! \brief Reimplement this method to create a new Layout rule.
- virtual void layout() = 0;
-
-protected:
- void sizeChanged(int width, int height);
-
- LayoutItem* parent;
- typedef std::list<LayoutItem*> LayoutItemList;
- LayoutItemList items;
-};
-
-//! \brief Abstract box layout
-class BoxLayout : public Layout
-{
-public:
- BoxLayout(LayoutItem* parent);
-
- //! \brief Set to false to only move the items, not scale them.
- void setResizeChildren(bool resize_children);
-
- void setSpacing(size_t spacing);
-
- // From Layout:
- virtual void layout() override = 0;
-
-protected:
- bool resizeChildren{false};
- size_t spacing{0};
-};
-
-enum class HAlignment
-{
- left,
- center,
- right,
-};
-
-//! \brief A Layout that lays out its elements vertically.
-class VBoxLayout : public BoxLayout
-{
-public:
- VBoxLayout(LayoutItem* parent);
-
- void setHAlignment(HAlignment alignment);
-
- // From BoxLayout:
- virtual void layout() override;
-
-protected:
- HAlignment align;
-};
-
-enum class VAlignment
-{
- top,
- center,
- bottom,
-};
-
-//! \brief A Layout that lays out its elements vertically.
-class HBoxLayout : public BoxLayout
-{
-public:
- HBoxLayout(LayoutItem* parent);
-
- void setVAlignment(VAlignment alignment);
-
- // From BoxLayout:
- virtual void layout() override;
-
-protected:
- VAlignment align;
-};
-
-//! \brief A Layout class which places the items in a regular grid. An item can
-//! span multiple rows/columns.
-class GridLayout : public BoxLayout
-{
-public:
- // The range is open, i.e. end is one past the last one.
- struct GridRange
- {
- int column_begin;
- int column_end;
- int row_begin;
- int row_end;
- };
-
- GridLayout(LayoutItem* parent, std::size_t number_of_columns,
- std::size_t number_of_rows);
-
- virtual ~GridLayout()
- {
- }
-
- // From Layout:
- virtual void removeItem(LayoutItem* item);
- virtual void layout();
-
- void setPosition(LayoutItem* item, GridRange const& range);
-
- int lastUsedRow(int column) const;
- int lastUsedColumn(int row) const;
-
-protected:
- std::size_t number_of_columns;
- std::size_t number_of_rows;
-
- // Note: Yes, this is somewhat redundant to the LayoutItemList of the Layout
- // class. However, this was the best idea I had such that I could still
- // derive from Layout. If you find this ugly, feel free to fix it.
- std::unordered_map<LayoutItem*, GridRange> grid_ranges;
-
-private:
- struct CellSize {
- std::size_t width;
- std::size_t height;
- };
-
- CellSize calculateCellSize() const;
- void moveAndResize(
- LayoutItem& item, GridRange const& range, CellSize cell_size) const;
-};
-
-} // GUI::