diff options
-rw-r--r-- | drumgizmo/drumgizmoc.cc | 36 | ||||
-rw-r--r-- | man/drumgizmo.1 | 12 |
2 files changed, 23 insertions, 25 deletions
diff --git a/drumgizmo/drumgizmoc.cc b/drumgizmo/drumgizmoc.cc index 07407bd..e881a43 100644 --- a/drumgizmo/drumgizmoc.cc +++ b/drumgizmo/drumgizmoc.cc @@ -149,18 +149,18 @@ static std::string usage(const std::string& name) "\n" "Timing humanizer parameters:\n" " laidback: Move notes ahead or behind in time in ms [+/-100].\n" - " tightness: Control the tightness of the drummer. [0; 1].\n" - " regain: Control how fast the drummer catches up the timing. [0; 1]\n" + " tightness: Control the tightness of the drummer. [0,1].\n" + " regain: Control how fast the drummer catches up the timing. [0,1]\n" "\n" "Sample selection parameters:\n" " close: The importance given to choosing a sample close to\n" - " the actual velocity value (after humanization) [0; 16].\n" + " the actual velocity value (after humanization) [0,1].\n" " diverse: The importance given to choosing samples\n" - " which haven't been played recently [0; 0.5].\n" - " random: The amount of randomness added [0; 0.5].\n" + " which haven't been played recently [0,1].\n" + " random: The amount of randomness added [0,1].\n" " stddev: The standard-deviation for the sample selection.\n" " Higher value makes it more likely that a sample further\n" - " away from the input velocity will be played [0; 4.5].\n" + " away from the input velocity will be played [0, 4.5].\n" "\n"; return output.str(); } @@ -408,11 +408,11 @@ int main(int argc, char* argv[]) } else if(token.key == "tightness") { - // Input range [0; 1] + // Input range [0, 1] auto val = atof_nol(token.value.data()); if(val < 0.0 || val > 1.0) { - std::cerr << "tightness range is [0; 1].\n"; + std::cerr << "tightness range is [0, 1].\n"; exit(1); } settings.latency_stddev.store((-1.0 * val + 1.0) * 20.0); @@ -422,7 +422,7 @@ int main(int argc, char* argv[]) auto val = atof_nol(token.value.data()); if(val < 0.0 || val > 1.0) { - std::cerr << "regain range is [0; 1].\n"; + std::cerr << "regain range is [0, 1].\n"; exit(1); } settings.latency_regain.store(val); @@ -443,22 +443,20 @@ int main(int argc, char* argv[]) { if(token.key == "close") { - // Input range [0; 16] auto val = atof_nol(token.value.data()); - if(val < 0 || val > 16) + if(val < 0 || val > 1) { - std::cerr << "close range is [0; 16].\n"; + std::cerr << "close range is [0, 1].\n"; exit(1); } settings.sample_selection_f_close.store(val); } else if(token.key == "diverse") { - // Input range [0; 0.5] auto val = atof_nol(token.value.data()); - if(val < 0.0 || val > 0.5) + if(val < 0 || val > 1) { - std::cerr << "diverse range is [0; 0.5].\n"; + std::cerr << "diverse range is [0, 1].\n"; exit(1); } settings.sample_selection_f_diverse.store(val); @@ -466,9 +464,9 @@ int main(int argc, char* argv[]) else if(token.key == "random") { auto val = atof_nol(token.value.data()); - if(val < 0.0 || val > 0.5) + if(val < 0 || val > 1) { - std::cerr << "random range is [0; 0.5].\n"; + std::cerr << "random range is [0, 1].\n"; exit(1); } settings.sample_selection_f_random.store(val); @@ -476,9 +474,9 @@ int main(int argc, char* argv[]) else if(token.key == "stddev") { auto val = atof_nol(token.value.data()); - if(val < 0.0 || val > 4.5) + if(val < 0 || val > 4.5) { - std::cerr << "stddev range is [0; 4.5].\n"; + std::cerr << "stddev range is [0, 4.5].\n"; exit(1); } settings.velocity_stddev.store(val); diff --git a/man/drumgizmo.1 b/man/drumgizmo.1 index 01b5934..e4c4a1f 100644 --- a/man/drumgizmo.1 +++ b/man/drumgizmo.1 @@ -150,9 +150,9 @@ Timing humanizer options. \fBlaidback\fR=<val> (Move notes ahead or behind in time in ms [+/-100].) .P -\fBtightness\fR=<val> (Control the tightness of the drummer. [0; 1].) +\fBtightness\fR=<val> (Control the tightness of the drummer. [0,1].) .P -\fBregain\fR=<val> (Control how fast the drummer catches up the timing. [0; 1]) +\fBregain\fR=<val> (Control how fast the drummer catches up the timing. [0,1]) .RE \fB-p, --parameters parmlist\fR @@ -160,16 +160,16 @@ Timing humanizer options. Parameters for the sample selection algorithm. .P \fBclose\fR=<val> (The importance given to choosing a sample close to -the actual velocity value (after humanization) [0; 16]) +the actual velocity value (after humanization) [0,1]) .P \fBdiverse\fR=<val> (The importance given to choosing samples which -haven't been played recently [0; 0.5]) +haven't been played recently [0,1]) .P -\fBrandom\fR=<val> (The amount of randomness added [0; 0.5]) +\fBrandom\fR=<val> (The amount of randomness added [0,1]) .P \fBstddev\fR=<val> (The standard-deviation for the sample selection. Higher value makes it more likely that a sample further -away from the input velocity will be played [0; 4.5]) +away from the input velocity will be played [0, 4.5]) .RE \fB-v, --version\fR |