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authorAndré Nusser <andre.nusser@googlemail.com>2016-03-24 00:11:28 +0100
committerAndré Nusser <andre.nusser@googlemail.com>2016-03-29 22:18:48 +0200
commit866b09992668f97af063dcd77dc5dd0e3a512b94 (patch)
treedfeffaa3eb1a559d746d04f3fbb7402e74d1b290 /src/random.h
parentefe93864d53f72be4fa4dfe003f0f7578fc558e2 (diff)
New Random class for convenient random number generation.
Diffstat (limited to 'src/random.h')
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * random.h
+ *
+ * Wed Mar 23 19:17:24 CET 2016
+ * Copyright 2016 André Nusser
+ * andre.nusser@googlemail.com
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#pragma once
+
+#include <random>
+#include <vector>
+
+class Random
+{
+public:
+ Random();
+ Random(unsigned int seed);
+
+ //! \return random int in range [<lower_bound>, <upper_bound>].
+ int intInRange(int lower_bound, int upper_bound);
+
+ //! \return random float in range [<lower_bound>, <upper_bound>].
+ float floatInRange(float lower_bound, float upper_bound);
+
+ //! \return random float drawn from a normal distribution with mean <mean>
+ //! and standard deviation <stddev>.
+ float normalDistribution(float mean, float stddev);
+
+ //! \return uniformly at random chosen element from <vec>.
+ template <typename T>
+ T& choose(std::vector<T>& vec);
+
+private:
+ std::default_random_engine generator;
+};
+
+template <typename T>
+T& Random::choose(std::vector<T>& vec)
+{
+ std::uniform_int_distribution<size_t> distribution(0, vec.size()-1);
+ size_t rand_index = distribution(generator);
+ return vec[rand_index];
+}