diff options
author | Bent Bisballe Nyeng <deva@aasimon.org> | 2020-12-29 16:09:43 +0100 |
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committer | Bent Bisballe Nyeng <deva@aasimon.org> | 2020-12-29 16:39:54 +0100 |
commit | 645250e1cd8ce9bc1faea599df7a1b05836bfeb8 (patch) | |
tree | c6311afab3900d2dd2aecbfbe1ac348d0e48c428 /plugingui/nativewindow_pugl.cc | |
parent | dce64999d3325c5b55499d6ba657066efa48fbff (diff) |
Split UI code into application/plugin UI and UI library.
Diffstat (limited to 'plugingui/nativewindow_pugl.cc')
-rw-r--r-- | plugingui/nativewindow_pugl.cc | 382 |
1 files changed, 0 insertions, 382 deletions
diff --git a/plugingui/nativewindow_pugl.cc b/plugingui/nativewindow_pugl.cc deleted file mode 100644 index f94b82b..0000000 --- a/plugingui/nativewindow_pugl.cc +++ /dev/null @@ -1,382 +0,0 @@ -/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ -/*************************************************************************** - * nativewindow_pugl.cc - * - * Fri Dec 28 18:45:57 CET 2012 - * Copyright 2012 Bent Bisballe Nyeng - * deva@aasimon.org - ****************************************************************************/ - -/* - * This file is part of DrumGizmo. - * - * DrumGizmo is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 3 of the License, or - * (at your option) any later version. - * - * DrumGizmo is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with DrumGizmo; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. - */ -#include "nativewindow_pugl.h" - -#include <stdlib.h> -#include <list> - -#ifdef __APPLE__ -#include <OpenGL/glu.h> -#else -#include <GL/glu.h> -#include <GL/glext.h> -#include <GL/gl.h> -#endif - -#include "window.h" -#include "guievent.h" - -#include <hugin.hpp> - -namespace GUI -{ - -NativeWindowPugl::NativeWindowPugl(void* native_window, Window& window) - : window(window) -{ - INFO(nativewindow, "Running with PuGL native window\n"); - view = puglInit(nullptr, nullptr); - puglInitContextType(view, PUGL_GL); - if(native_window) - { - puglInitWindowParent(view, (PuglNativeWindow)native_window); - } - puglInitWindowClass(view, "DrumgGizmo"); - puglInitWindowSize(view, 750, 466); - puglInitResizable(view, true); - puglCreateWindow(view, "DrumGizmo"); - - puglSetHandle(view, (PuglHandle)this); - puglSetEventFunc(view, onEvent); -} - -NativeWindowPugl::~NativeWindowPugl() -{ - puglDestroy(view); -} - -void NativeWindowPugl::setFixedSize(std::size_t width, std::size_t height) -{ -// redraw(); -} - -void NativeWindowPugl::resize(std::size_t width, std::size_t height) -{ -// DEBUG(nativewindow_pugl, "Resizing to %dx%d\n", width, height); -// init(); -// redraw(); -} - -std::pair<std::size_t, std::size_t> NativeWindowPugl::getSize() const -{ - int width, height; - puglGetSize(view, &width, &height); - return {width, height}; -} - -void NativeWindowPugl::move(int x, int y) -{ -// redraw(); -} - -void NativeWindowPugl::show() -{ - puglShowWindow(view); -} - -void NativeWindowPugl::hide() -{ - puglHideWindow(view); -} - -bool NativeWindowPugl::visible() const -{ - return puglGetVisible(view); -} - -void NativeWindowPugl::redraw(const Rect& dirty_rect) -{ - //puglPostRedisplay(view);// handleBuffer(); - onDisplay(view); -} - -void NativeWindowPugl::setCaption(const std::string &caption) -{ -// redraw(); -} - -void NativeWindowPugl::grabMouse(bool grab) -{ - puglGrabFocus(view); -} - -EventQueue NativeWindowPugl::getEvents() -{ - puglProcessEvents(view); - EventQueue events; - std::swap(events, event_queue); - return events; -} - -void* NativeWindowPugl::getNativeWindowHandle() const -{ - return (void*)puglGetNativeWindow(view); -} - -void NativeWindowPugl::onEvent(PuglView* view, const PuglEvent* event) -{ - NativeWindowPugl* native = (NativeWindowPugl*)puglGetHandle(view); - - switch(event->type) - { - case PUGL_NOTHING: - break; - case PUGL_CONFIGURE: - onReshape(view, event->configure.width, event->configure.height); - { - auto resize_event = std::make_shared<ResizeEvent>(); - resize_event->width = event->configure.width; - resize_event->height = event->configure.height; - native->event_queue.push_back(resize_event); - } - break; - case PUGL_EXPOSE: - onDisplay(view); - break; - case PUGL_CLOSE: - //quit = 1; - break; - case PUGL_KEY_PRESS: - fprintf(stderr, "Key %u (char %u) press (%s)%s\n", - event->key.keycode, event->key.character, event->key.utf8, - event->key.filter ? " (filtered)" : ""); - if (event->key.character == 'q' || - event->key.character == 'Q' || - event->key.character == PUGL_CHAR_ESCAPE) { - //quit = 1; - } - break; - case PUGL_KEY_RELEASE: - fprintf(stderr, "Key %u (char %u) release (%s)%s\n", - event->key.keycode, event->key.character, event->key.utf8, - event->key.filter ? " (filtered)" : ""); - break; - case PUGL_MOTION_NOTIFY: - { - auto mouseMoveEvent = std::make_shared<MouseMoveEvent>(); - mouseMoveEvent->x = event->motion.x; - mouseMoveEvent->y = event->motion.y; - native->event_queue.push_back(mouseMoveEvent); - } - break; - case PUGL_BUTTON_PRESS: - case PUGL_BUTTON_RELEASE: - { - auto buttonEvent = std::make_shared<ButtonEvent>(); - buttonEvent->x = event->button.x; - buttonEvent->y = event->button.y; - switch(event->button.button) { - case 1: - buttonEvent->button = MouseButton::left; - break; - case 2: - buttonEvent->button = MouseButton::middle; - break; - case 3: - buttonEvent->button = MouseButton::right; - break; - default: - WARN(X11, "Unknown button %d, setting to MouseButton::left\n", - event->button.button); - buttonEvent->button = MouseButton::left; - break; - } - - buttonEvent->direction = - (event->type == PUGL_BUTTON_PRESS) ? - Direction::down : Direction::up; - - buttonEvent->doubleClick = - (event->type == PUGL_BUTTON_PRESS) && - ((event->button.time - native->last_click) < 200); - - if(event->type == PUGL_BUTTON_PRESS) - { - native->last_click = event->button.time; - } - native->event_queue.push_back(buttonEvent); - } - fprintf(stderr, "Mouse %d %s at %f,%f ", - event->button.button, - (event->type == PUGL_BUTTON_PRESS) ? "down" : "up", - event->button.x, - event->button.y); - ///printModifiers(view, event->scroll.state); - break; - case PUGL_SCROLL: - { - auto scrollEvent = std::make_shared<ScrollEvent>(); - scrollEvent->x = event->scroll.x; - scrollEvent->y = event->scroll.y; - scrollEvent->delta = event->scroll.dy * -1;//scroll * ((xevent.xbutton.button == 4) ? -1 : 1); - native->event_queue.push_back(scrollEvent); - } - fprintf(stderr, "Scroll %f %f %f %f ", - event->scroll.x, event->scroll.y, event->scroll.dx, event->scroll.dy); - //printModifiers(view, event->scroll.state); - //dist += event->scroll.dy; - //if (dist < 10.0f) { - // dist = 10.0f; - //} - puglPostRedisplay(view); - break; - case PUGL_ENTER_NOTIFY: - fprintf(stderr, "Entered\n"); - break; - case PUGL_LEAVE_NOTIFY: - fprintf(stderr, "Exited\n"); - break; - case PUGL_FOCUS_IN: - fprintf(stderr, "Focus in\n"); - break; - case PUGL_FOCUS_OUT: - fprintf(stderr, "Focus out\n"); - break; - } -} - -void NativeWindowPugl::onReshape(PuglView* view, int width, int height) -{ - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glViewport(0, 0, width, height); -} - -void NativeWindowPugl::onDisplay(PuglView* view) -{ - NativeWindowPugl* native = (NativeWindowPugl*)puglGetHandle(view); - Window& window = native->window; - //window.redraw(); - - if((window.wpixbuf.width < 16) || (window.wpixbuf.height < 16)) - { - return; - } - - puglEnterContext(view); - - glDisable(GL_DEPTH_TEST); - glClear(GL_COLOR_BUFFER_BIT); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0f, 0.0f, 0.0f); - - GLuint image; - - glGenTextures(1, &image); - - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE, GL_REPLACE); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexImage2D(GL_TEXTURE_2D, - 0, GL_RGBA, - window.wpixbuf.width, - window.wpixbuf.height, - 0, GL_RGB, GL_UNSIGNED_BYTE, - window.wpixbuf.buf); - - glEnable(GL_TEXTURE_2D); - - glBegin(GL_QUADS); - glTexCoord2d(0.0f, 0.0f); glVertex2f(-1.0f, -1.0f); - glTexCoord2d(0.0f, -1.0f); glVertex2f(-1.0f, 1.0f); - glTexCoord2d(1.0f, -1.0f); glVertex2f( 1.0f, 1.0f); - glTexCoord2d(1.0f, 0.0f); glVertex2f( 1.0f, -1.0f); - glEnd(); - - glDeleteTextures(1, &image); - glDisable(GL_TEXTURE_2D); - glFlush(); - - puglLeaveContext(view, true); -} - -void NativeWindowPugl::onMouse(PuglView* view, int button, bool press, int x, int y) -{ - NativeWindowPugl* native = (NativeWindowPugl*)puglGetHandle(view); - - DEBUG(nativewindow_pugl, "Mouse %d %s at (%d,%d)\n", button, - press? "down":"up", x, y); - - ButtonEvent* e = new ButtonEvent(); - e->x = x; - e->y = y; - - switch(button) { - case 1: - e->button = MouseButton::left; - break; - case 2: - e->button = MouseButton::middle; - break; - case 3: - default: - e->button = MouseButton::right; - break; - } - - e->direction = press ? Direction::down : Direction::up; - e->doubleClick = false; - - native->eventq.push_back(e); -} - -void NativeWindowPugl::onKeyboard(PuglView* view, bool press, uint32_t key) -{ - NativeWindowPugl* native = (NativeWindowPugl*)puglGetHandle(view); - - KeyEvent* e = new KeyEvent(); - e->direction = press ? Direction::down : Direction::up; - - switch(key) - { - case PUGL_KEY_LEFT: e->keycode = Key::left; break; - case PUGL_KEY_RIGHT: e->keycode = Key::right; break; - case PUGL_KEY_UP: e->keycode = Key::up; break; - case PUGL_KEY_DOWN: e->keycode = Key::down; break; - case PUGL_KEY_PAGE_UP: e->keycode = Key::pageDown; break; - case PUGL_KEY_PAGE_DOWN: e->keycode = Key::pageUp; break; - default: e->keycode = Key::unknown; break; - } - - // TODO: perform character type check - if(e->keycode == Key::unknown) - { - e->keycode = Key::character; - e->text.assign(1, (char)key); - } - - native->eventq.push_back(e); -} - -} // GUI:: |