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author | Christian Glöckner <cgloeckner@freenet.de> | 2016-01-25 16:26:49 +0100 |
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committer | André Nusser <andre.nusser@googlemail.com> | 2016-02-09 09:03:17 +0100 |
commit | 67ac001b417e0a5497f02e59cd33a2248964eac5 (patch) | |
tree | 53aaf5577086e94adcd47afb90e26be867ed2efb /drumgizmo/enginefactory.h | |
parent | c9edca027eb2d2e257ff4a13fc257385d7c64d39 (diff) |
Added docs for enginefactory
Diffstat (limited to 'drumgizmo/enginefactory.h')
-rw-r--r-- | drumgizmo/enginefactory.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/drumgizmo/enginefactory.h b/drumgizmo/enginefactory.h index 02a84ae..d7e63ee 100644 --- a/drumgizmo/enginefactory.h +++ b/drumgizmo/enginefactory.h @@ -65,23 +65,39 @@ #include "output/jackaudio.h" #endif +//! Factory for various input- and output engines class EngineFactory { public: + //! Initialized lists of available engines (depending on enabled settings) EngineFactory(); + //! Query list of available input engines' names + //! \return const reference to the list const std::list<std::string>& getInputEngines() const; + + //! Query list of available output engines' names + //! \return const reference to the list const std::list<std::string>& getOutputEngines() const; + //! Create input engine by name + //! \param name Name of the input engine that should be initialized + //! \return unique_ptr to input engine or nullptr if engine is not supported std::unique_ptr<AudioInputEngine> createInput(const std::string& name); + + //! Create input engine by name + //! \param name Name of the output engine that should be initialized + //! \return unique_ptr to input engine or nullptr if engine is not supported std::unique_ptr<AudioOutputEngine> createOutput(const std::string& name); protected: std::list<std::string> input, output; // available engines #ifdef USE_JACK + // Client that is used by all jack-related engines std::unique_ptr<JackClient> jack; + // Utility to initialize jack (once) void prepareJack(); #endif |