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author | Bent Bisballe Nyeng <deva@aasimon.org> | 2020-12-29 16:09:43 +0100 |
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committer | Bent Bisballe Nyeng <deva@aasimon.org> | 2020-12-29 16:39:54 +0100 |
commit | 645250e1cd8ce9bc1faea599df7a1b05836bfeb8 (patch) | |
tree | c6311afab3900d2dd2aecbfbe1ac348d0e48c428 /dggui/nativewindow_pugl.cc | |
parent | dce64999d3325c5b55499d6ba657066efa48fbff (diff) |
Split UI code into application/plugin UI and UI library.
Diffstat (limited to 'dggui/nativewindow_pugl.cc')
-rw-r--r-- | dggui/nativewindow_pugl.cc | 382 |
1 files changed, 382 insertions, 0 deletions
diff --git a/dggui/nativewindow_pugl.cc b/dggui/nativewindow_pugl.cc new file mode 100644 index 0000000..f94b82b --- /dev/null +++ b/dggui/nativewindow_pugl.cc @@ -0,0 +1,382 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/*************************************************************************** + * nativewindow_pugl.cc + * + * Fri Dec 28 18:45:57 CET 2012 + * Copyright 2012 Bent Bisballe Nyeng + * deva@aasimon.org + ****************************************************************************/ + +/* + * This file is part of DrumGizmo. + * + * DrumGizmo is free software; you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * DrumGizmo is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with DrumGizmo; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. + */ +#include "nativewindow_pugl.h" + +#include <stdlib.h> +#include <list> + +#ifdef __APPLE__ +#include <OpenGL/glu.h> +#else +#include <GL/glu.h> +#include <GL/glext.h> +#include <GL/gl.h> +#endif + +#include "window.h" +#include "guievent.h" + +#include <hugin.hpp> + +namespace GUI +{ + +NativeWindowPugl::NativeWindowPugl(void* native_window, Window& window) + : window(window) +{ + INFO(nativewindow, "Running with PuGL native window\n"); + view = puglInit(nullptr, nullptr); + puglInitContextType(view, PUGL_GL); + if(native_window) + { + puglInitWindowParent(view, (PuglNativeWindow)native_window); + } + puglInitWindowClass(view, "DrumgGizmo"); + puglInitWindowSize(view, 750, 466); + puglInitResizable(view, true); + puglCreateWindow(view, "DrumGizmo"); + + puglSetHandle(view, (PuglHandle)this); + puglSetEventFunc(view, onEvent); +} + +NativeWindowPugl::~NativeWindowPugl() +{ + puglDestroy(view); +} + +void NativeWindowPugl::setFixedSize(std::size_t width, std::size_t height) +{ +// redraw(); +} + +void NativeWindowPugl::resize(std::size_t width, std::size_t height) +{ +// DEBUG(nativewindow_pugl, "Resizing to %dx%d\n", width, height); +// init(); +// redraw(); +} + +std::pair<std::size_t, std::size_t> NativeWindowPugl::getSize() const +{ + int width, height; + puglGetSize(view, &width, &height); + return {width, height}; +} + +void NativeWindowPugl::move(int x, int y) +{ +// redraw(); +} + +void NativeWindowPugl::show() +{ + puglShowWindow(view); +} + +void NativeWindowPugl::hide() +{ + puglHideWindow(view); +} + +bool NativeWindowPugl::visible() const +{ + return puglGetVisible(view); +} + +void NativeWindowPugl::redraw(const Rect& dirty_rect) +{ + //puglPostRedisplay(view);// handleBuffer(); + onDisplay(view); +} + +void NativeWindowPugl::setCaption(const std::string &caption) +{ +// redraw(); +} + +void NativeWindowPugl::grabMouse(bool grab) +{ + puglGrabFocus(view); +} + +EventQueue NativeWindowPugl::getEvents() +{ + puglProcessEvents(view); + EventQueue events; + std::swap(events, event_queue); + return events; +} + +void* NativeWindowPugl::getNativeWindowHandle() const +{ + return (void*)puglGetNativeWindow(view); +} + +void NativeWindowPugl::onEvent(PuglView* view, const PuglEvent* event) +{ + NativeWindowPugl* native = (NativeWindowPugl*)puglGetHandle(view); + + switch(event->type) + { + case PUGL_NOTHING: + break; + case PUGL_CONFIGURE: + onReshape(view, event->configure.width, event->configure.height); + { + auto resize_event = std::make_shared<ResizeEvent>(); + resize_event->width = event->configure.width; + resize_event->height = event->configure.height; + native->event_queue.push_back(resize_event); + } + break; + case PUGL_EXPOSE: + onDisplay(view); + break; + case PUGL_CLOSE: + //quit = 1; + break; + case PUGL_KEY_PRESS: + fprintf(stderr, "Key %u (char %u) press (%s)%s\n", + event->key.keycode, event->key.character, event->key.utf8, + event->key.filter ? " (filtered)" : ""); + if (event->key.character == 'q' || + event->key.character == 'Q' || + event->key.character == PUGL_CHAR_ESCAPE) { + //quit = 1; + } + break; + case PUGL_KEY_RELEASE: + fprintf(stderr, "Key %u (char %u) release (%s)%s\n", + event->key.keycode, event->key.character, event->key.utf8, + event->key.filter ? " (filtered)" : ""); + break; + case PUGL_MOTION_NOTIFY: + { + auto mouseMoveEvent = std::make_shared<MouseMoveEvent>(); + mouseMoveEvent->x = event->motion.x; + mouseMoveEvent->y = event->motion.y; + native->event_queue.push_back(mouseMoveEvent); + } + break; + case PUGL_BUTTON_PRESS: + case PUGL_BUTTON_RELEASE: + { + auto buttonEvent = std::make_shared<ButtonEvent>(); + buttonEvent->x = event->button.x; + buttonEvent->y = event->button.y; + switch(event->button.button) { + case 1: + buttonEvent->button = MouseButton::left; + break; + case 2: + buttonEvent->button = MouseButton::middle; + break; + case 3: + buttonEvent->button = MouseButton::right; + break; + default: + WARN(X11, "Unknown button %d, setting to MouseButton::left\n", + event->button.button); + buttonEvent->button = MouseButton::left; + break; + } + + buttonEvent->direction = + (event->type == PUGL_BUTTON_PRESS) ? + Direction::down : Direction::up; + + buttonEvent->doubleClick = + (event->type == PUGL_BUTTON_PRESS) && + ((event->button.time - native->last_click) < 200); + + if(event->type == PUGL_BUTTON_PRESS) + { + native->last_click = event->button.time; + } + native->event_queue.push_back(buttonEvent); + } + fprintf(stderr, "Mouse %d %s at %f,%f ", + event->button.button, + (event->type == PUGL_BUTTON_PRESS) ? "down" : "up", + event->button.x, + event->button.y); + ///printModifiers(view, event->scroll.state); + break; + case PUGL_SCROLL: + { + auto scrollEvent = std::make_shared<ScrollEvent>(); + scrollEvent->x = event->scroll.x; + scrollEvent->y = event->scroll.y; + scrollEvent->delta = event->scroll.dy * -1;//scroll * ((xevent.xbutton.button == 4) ? -1 : 1); + native->event_queue.push_back(scrollEvent); + } + fprintf(stderr, "Scroll %f %f %f %f ", + event->scroll.x, event->scroll.y, event->scroll.dx, event->scroll.dy); + //printModifiers(view, event->scroll.state); + //dist += event->scroll.dy; + //if (dist < 10.0f) { + // dist = 10.0f; + //} + puglPostRedisplay(view); + break; + case PUGL_ENTER_NOTIFY: + fprintf(stderr, "Entered\n"); + break; + case PUGL_LEAVE_NOTIFY: + fprintf(stderr, "Exited\n"); + break; + case PUGL_FOCUS_IN: + fprintf(stderr, "Focus in\n"); + break; + case PUGL_FOCUS_OUT: + fprintf(stderr, "Focus out\n"); + break; + } +} + +void NativeWindowPugl::onReshape(PuglView* view, int width, int height) +{ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glViewport(0, 0, width, height); +} + +void NativeWindowPugl::onDisplay(PuglView* view) +{ + NativeWindowPugl* native = (NativeWindowPugl*)puglGetHandle(view); + Window& window = native->window; + //window.redraw(); + + if((window.wpixbuf.width < 16) || (window.wpixbuf.height < 16)) + { + return; + } + + puglEnterContext(view); + + glDisable(GL_DEPTH_TEST); + glClear(GL_COLOR_BUFFER_BIT); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0f, 0.0f, 0.0f); + + GLuint image; + + glGenTextures(1, &image); + + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE, GL_REPLACE); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, + 0, GL_RGBA, + window.wpixbuf.width, + window.wpixbuf.height, + 0, GL_RGB, GL_UNSIGNED_BYTE, + window.wpixbuf.buf); + + glEnable(GL_TEXTURE_2D); + + glBegin(GL_QUADS); + glTexCoord2d(0.0f, 0.0f); glVertex2f(-1.0f, -1.0f); + glTexCoord2d(0.0f, -1.0f); glVertex2f(-1.0f, 1.0f); + glTexCoord2d(1.0f, -1.0f); glVertex2f( 1.0f, 1.0f); + glTexCoord2d(1.0f, 0.0f); glVertex2f( 1.0f, -1.0f); + glEnd(); + + glDeleteTextures(1, &image); + glDisable(GL_TEXTURE_2D); + glFlush(); + + puglLeaveContext(view, true); +} + +void NativeWindowPugl::onMouse(PuglView* view, int button, bool press, int x, int y) +{ + NativeWindowPugl* native = (NativeWindowPugl*)puglGetHandle(view); + + DEBUG(nativewindow_pugl, "Mouse %d %s at (%d,%d)\n", button, + press? "down":"up", x, y); + + ButtonEvent* e = new ButtonEvent(); + e->x = x; + e->y = y; + + switch(button) { + case 1: + e->button = MouseButton::left; + break; + case 2: + e->button = MouseButton::middle; + break; + case 3: + default: + e->button = MouseButton::right; + break; + } + + e->direction = press ? Direction::down : Direction::up; + e->doubleClick = false; + + native->eventq.push_back(e); +} + +void NativeWindowPugl::onKeyboard(PuglView* view, bool press, uint32_t key) +{ + NativeWindowPugl* native = (NativeWindowPugl*)puglGetHandle(view); + + KeyEvent* e = new KeyEvent(); + e->direction = press ? Direction::down : Direction::up; + + switch(key) + { + case PUGL_KEY_LEFT: e->keycode = Key::left; break; + case PUGL_KEY_RIGHT: e->keycode = Key::right; break; + case PUGL_KEY_UP: e->keycode = Key::up; break; + case PUGL_KEY_DOWN: e->keycode = Key::down; break; + case PUGL_KEY_PAGE_UP: e->keycode = Key::pageDown; break; + case PUGL_KEY_PAGE_DOWN: e->keycode = Key::pageUp; break; + default: e->keycode = Key::unknown; break; + } + + // TODO: perform character type check + if(e->keycode == Key::unknown) + { + e->keycode = Key::character; + e->text.assign(1, (char)key); + } + + native->eventq.push_back(e); +} + +} // GUI:: |