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authorBent Bisballe Nyeng <deva@aasimon.org>2013-03-15 19:34:35 +0100
committerBent Bisballe Nyeng <deva@aasimon.org>2013-03-15 19:34:35 +0100
commit0f981dab5d477e82abe4b01f6477193707997f7d (patch)
tree6bb902430b874c79c206eed657ef0d47c0dc3c18
parent6640ad0a2b49a4e7c680a69c08534b71c0be745c (diff)
Updated README to reflect static release as well as 64bit win7 problems with cubase.v0.9.2
-rw-r--r--vst/README11
-rw-r--r--vst/README.txt46
2 files changed, 46 insertions, 11 deletions
diff --git a/vst/README b/vst/README
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--- a/vst/README
+++ /dev/null
@@ -1,11 +0,0 @@
-Get http://expat.sourceforge.net/ and http://www.mega-nerd.com/libsndfile/
- in their win32 binary versions.
-Unpack them in the vst/ subfolders: expat and libsndfile.
-
-Get vstsdk2.4 and unpack it in the vstsdk2.4 subfolder.
-
-Use mingw and compile with 'make'.
-
-Copy libexpat.dll and libsndfile-1.dll to the system32 folder.
-
-Run the DAW with drumgizmo_vst.dll. \ No newline at end of file
diff --git a/vst/README.txt b/vst/README.txt
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--- /dev/null
+++ b/vst/README.txt
@@ -0,0 +1,46 @@
+== Installation ==
+To install the DrumGizmo vst plugin, follow these simple steps:
+1. Copy “drumgizmo_vst.dll” into the folder containing your VST plugins.
+2. Done!
+
+When opening your VST host software (Cubase or the like), the plugin
+should now show up as a VST Instrument.
+
+== How to use it ==
+1. Load the plugin as a VST Instrument.
+2. Now create a midi track to use with the plugin.
+2a. (Optional) Choose “GM map” to use with the midi track.
+3. Select DrumGizmo as midi output for the track.
+4. Now open up the DrumGizmo VST interface.
+5. Load a drumkit by clicking on the "Load kit..." button and browse for
+ the drumkit xml file. (Example: “C:\drumkit\drumkit.xml”).
+ When the “led” to the right of the line edit turns green, it means
+ that the drumkit has succesfully begun loading in the background. It
+ might take a while before all drums are loaded, so be patient.
+8. Now click on the “Load map...” button and browse for the midimap xml
+ file. (Example: “C:\drumkit\midimap.xml”). When the “led” to the
+ right of the line edit turns green, it means that the midimap has
+ been loaded succesfully.
+
+NOTE: DrumGizmo currently uses 16 channels of output, which should be
+mapped manually in your software, just like you would do with any other
+plugin. We can't describe this step since it varies depending on your
+software.
+
+Now plot some midi notes, and play them. You should hear the sound of
+the DrumGizmo drumkit coming from your speakers. Keep in mind that the
+drumkit needs to load fully before everything will play as
+expected. So be patient...!
+
+== More info ==
+If you have suggestions, bugs or comments, feel free to visit
+http://www.drumgizmo.org or visit the official DrumGizmo irc channel at
+#drumgizmo on the freenode network.
+
+== Known problems ==
+* On Win7 64bit with 32bit Cubase you might have to install the dll
+ in "c:\Program Files(x86)\Steinberg\VSTPlugins" instead of
+ "c:\Program Files(x86)\Steinberg\Cubase Studio 5\VSTPlugins".
+
+Have fun!
+// The Drumgizmo Team