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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/***************************************************************************
* renderdialog.cc
*
* Thu Sep 20 17:32:11 CEST 2018
* Copyright 2018 Bent Bisballe Nyeng
* deva@aasimon.org
****************************************************************************/
/*
* This file is part of DrumGizmo.
*
* DrumGizmo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DrumGizmo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DrumGizmo; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*/
#include "renderdialog.h"
#include <QPushButton>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QLineEdit>
#include <QFileDialog>
#include <QLabel>
#include <QAbstractItemModel>
#include <QHeaderView>
#include <QStyledItemDelegate>
#include <QStyleOptionProgressBar>
#include <QApplication>
#include "project.h"
class ProgressDelegate
: public QStyledItemDelegate
{
// Q_OBJECT
public:
ProgressDelegate(Project& project, QObject *parent)
: QStyledItemDelegate(parent)
, project(project)
{
}
void paint(QPainter *painter,
const QStyleOptionViewItem &option,
const QModelIndex &index ) const override
{
if(/*index.row() == current_row &&*/
index.column() == 2 &&
index.parent() == QModelIndex())
{
QStyleOptionProgressBar progressBarOption;
progressBarOption.state = QStyle::State_Enabled;
progressBarOption.direction = QApplication::layoutDirection();
progressBarOption.rect = option.rect;
progressBarOption.fontMetrics = QApplication::fontMetrics();
progressBarOption.minimum = 0;
progressBarOption.textAlignment = Qt::AlignCenter;
progressBarOption.textVisible = true;
if(index.row() == current_row)
{
// Current task
progressBarOption.maximum = progress_max;
progressBarOption.progress = progress;
}
else if(index.row() < current_row)
{
// Finished task
progressBarOption.maximum = 100;
progressBarOption.progress = 100;
}
else
{
// Waiting task
progressBarOption.maximum = 100;
progressBarOption.progress = 0;
}
QApplication::style()->drawControl(QStyle::CE_ProgressBar,
&progressBarOption, painter);
}
else
{
QStyledItemDelegate::paint(painter, option, index);
}
}
void setActiveTask(int current_instrument_id)
{
auto instrument_ids = project.getInstrumentList();
current_row = 0;
for(auto instrument_id : instrument_ids)
{
if(current_instrument_id == instrument_id)
{
return;
}
current_row++;
}
// current_row will be one above the row count here
}
void setProgressMaximum(int progress_max)
{
this->progress_max = progress_max;
}
void setProgress(int progress)
{
this->progress = progress;
}
private:
Project& project;
int progress{0};
int progress_max{100};
int current_row{-1};
};
class RenderDataModel
: public QAbstractItemModel
{
public:
RenderDataModel(Project& project)
: project(project)
{
}
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override
{
if(!hasIndex(row, column, parent))
{
return QModelIndex();
}
if(!parent.isValid())
{
auto instrument_ids = project.getInstrumentList();
if(row < instrument_ids.size())
{
return createIndex(row, column, (void*)42);
}
else
{
return QModelIndex(); // row is out of bounds.
}
}
return QModelIndex();
}
QModelIndex parent(const QModelIndex &index) const override
{
return QModelIndex(); // no parent
}
int rowCount(const QModelIndex &parent = QModelIndex()) const override
{
if(parent.column() > 0) // only return row count on first column
{
return 0;
}
if(!parent.isValid())
{
auto instrument_ids = project.getInstrumentList();
return instrument_ids.size();
}
return 0; // no children
}
int columnCount(const QModelIndex &parent = QModelIndex()) const override
{
return 3; // icon, text, progressbar
}
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override
{
if(!index.isValid())
{
return QVariant();
}
if(role == Qt::DecorationRole )
{
if(index.column() == 0)
{
if(index.row() < current_row)
{
return QPixmap(":/icons/task_done.png");
}
else if(index.row() == current_row)
{
//return QPixmap(":/icons/task_error.png");
return QPixmap(":/icons/task_running.png");
}
else
{
return QPixmap(":/icons/task_waiting.png");
}
}
}
if(role == Qt::DisplayRole)
{
auto instrument_ids = project.getInstrumentList();
auto instrument_id = instrument_ids.begin() + index.row();
const auto& instrument = project.getInstrument(*instrument_id);
switch(index.column())
{
case 1: return instrument.getInstrumentName();
default: return QVariant();
}
}
return QVariant();
}
QVariant headerData(int section, Qt::Orientation orientation, int role) const override
{
return QVariant();
}
void refresh()
{
beginResetModel();
endResetModel();
}
void setActiveTask(int current_instrument_id)
{
auto instrument_ids = project.getInstrumentList();
current_row = 0;
for(auto instrument_id : instrument_ids)
{
if(current_instrument_id == instrument_id)
{
return;
}
current_row++;
}
// current_row will be one above the row count here
}
private:
Project& project;
int current_row{-1};
};
RenderDialog::RenderDialog(QWidget* parent, Project& project)
: QDialog(parent)
, project(project)
, renderer(project)
{
model = new RenderDataModel(project);
auto vl = new QVBoxLayout();
setLayout(vl);
layout()->addWidget(new QLabel(tr("Export path:")));
{
auto hl = new QHBoxLayout();
export_path = new QLineEdit(this);
export_path->setText(project.getExportPath());
auto btn = new QPushButton(tr("..."));
btn->setMaximumWidth(32);
connect(btn, SIGNAL(clicked()), this, SLOT(chooseExportPath()));
hl->addWidget(export_path);
hl->addWidget(btn);
vl->addLayout(hl);
}
auto btn = new QPushButton(this);
btn->setText(tr("Export"));
connect(btn, SIGNAL(clicked()), this, SLOT(render()));
connect(btn, SIGNAL(clicked()), btn, SLOT(disable()));
layout()->addWidget(btn);
bar = new QProgressBar(this);
connect(&renderer, SIGNAL(progressStart(int)),
bar, SLOT(setMaximum(int)));
layout()->addWidget(bar);
connect(&renderer, SIGNAL(progressRenderStart(int)),
this, SLOT(progressRenderStart(int)));
connect(&renderer, SIGNAL(progressRenderTask(int)),
this, SLOT(progressRenderTask(int)));
tasks = new QTreeView(this);
tasks->setModel(model);
tasks->setHeaderHidden(true);
tasks->setRootIsDecorated(false);
tasks->header()->resizeSection(0, 24);
delegate = new ProgressDelegate(project, this);
tasks->setItemDelegate(delegate);
// connect(&renderer, SIGNAL(progressTask(QString)),
// tasks, SLOT(addItem(QString)));
layout()->addWidget(tasks);
connect(&renderer, SIGNAL(progressTask(QString)),
this, SLOT(progressTask(QString)));
connect(&renderer, SIGNAL(progressRenderFinished(int)),
this, SLOT(progressRenderFinished(int)));
}
void RenderDialog::render()
{
bar->setValue(1);
renderer.render();
}
void RenderDialog::progressStart(int total)
{
}
void RenderDialog::progressTask(QString text)
{
//tasks->addItem(text);
}
void RenderDialog::progressRenderStart(int tasktotal)
{
auto task = bar->value();
auto instrument_ids = project.getInstrumentList();
auto instrument_id = instrument_ids.begin() + (task - 1);
delegate->setActiveTask(*instrument_id);
model->setActiveTask(*instrument_id);
delegate->setProgressMaximum(tasktotal);
model->refresh();
}
void RenderDialog::progressRenderTask(int subtask)
{
delegate->setProgress(subtask);
model->refresh();
}
void RenderDialog::progressRenderFinished(int success)
{
auto task = bar->value();
// Search past the last instriment id to mark all tasks as finished
auto instrument_ids = project.getInstrumentList();
auto instrument_id = instrument_ids.begin() + task;
delegate->setActiveTask(*instrument_id); // note this id is invalid
model->setActiveTask(*instrument_id); // note this id is invalid
bar->setValue(task + 1);
model->refresh();
}
void RenderDialog::progressFinished(int success)
{
}
void RenderDialog::chooseExportPath()
{
QString path =
QFileDialog::getExistingDirectory(
this, tr("Choose export directory."),
project.getExportPath(), QFileDialog::ShowDirsOnly);
if(path != "")
{
export_path->setText(path);
project.setExportPath(path);
}
}
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