/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /*************************************************************************** * channeldialog.cc * * Fri Sep 21 17:27:08 CEST 2018 * Copyright 2018 Bent Bisballe Nyeng * deva@aasimon.org ****************************************************************************/ /* * This file is part of DrumGizmo. * * DrumGizmo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DrumGizmo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DrumGizmo; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include "channeldialog.h" #include #include #include #include #include #include #include "project.h" ChannelDialog::ChannelDialog(QWidget* parent, Channel& channel) : QDialog(parent) , channel(channel) { setWindowModality(Qt::ApplicationModal); setWindowTitle(tr("Channel Dialog")); setMinimumWidth(300); auto layout = new QGridLayout(); setLayout(layout); int idx = 0; name = new QLineEdit(); name->setText(channel.getChannelName()); layout->addWidget(new QLabel(tr("Name of the channel:")), idx, 0, 1, 2); idx++; layout->addWidget(name, idx, 0); idx++; auto buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel | QDialogButtonBox::Apply); connect(buttons, SIGNAL(accepted()), this, SLOT(apply())); connect(buttons, SIGNAL(accepted()), this, SLOT(accept())); connect(buttons, SIGNAL(rejected()), this, SLOT(reject())); connect(buttons->button(QDialogButtonBox::Apply), SIGNAL(clicked()), this, SLOT(apply())); layout->addWidget(buttons, idx, 0, 1, 2); } void ChannelDialog::apply() { // Only send out one update signal Project::RAIIBulkUpdate bulkUpdate(channel.getProject()); channel.setChannelName(name->text()); }