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authorBent Bisballe Nyeng <deva@aasimon.org>2018-09-23 16:13:37 +0200
committerBent Bisballe Nyeng <deva@aasimon.org>2018-09-28 17:50:51 +0200
commit8040f48974d88c6d30dff720a2ffb27e0cf54814 (patch)
tree683dfa7f973c1febc5204dd3912a484f991b47e8 /src/projectrenderer.h
parentd1d43a62031431ec0fa28fb5cefaa56082f79da5 (diff)
Integrate channel map into file list in instrument editor.
Diffstat (limited to 'src/projectrenderer.h')
-rw-r--r--src/projectrenderer.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/projectrenderer.h b/src/projectrenderer.h
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+++ b/src/projectrenderer.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/***************************************************************************
+ * projectrender.h
+ *
+ * Sat Sep 22 10:35:00 CEST 2018
+ * Copyright 2018 Bent Bisballe Nyeng
+ * deva@aasimon.org
+ ****************************************************************************/
+
+/*
+ * This file is part of DrumGizmo.
+ *
+ * DrumGizmo is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * DrumGizmo is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with DrumGizmo; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
+ */
+#pragma once
+
+#include <QObject>
+
+class Project;
+
+class ProjectRenderer
+ : public QObject
+{
+ Q_OBJECT
+public:
+ ProjectRenderer(Project& project);
+
+ void render();
+
+signals:
+ void progressStart(int total);
+ void progressTask(QString text);
+
+ void progressRenderStart(int tasktotal);
+ void progressRenderTask(int subtask);
+ void progressRenderFinished(int success);
+
+ void progressFinished(int success);
+
+private:
+ Project& project;
+};